OpenXcom  1.0
Open-source clone of the original X-Com
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ListLoadState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_LISTLOADSTATE_H
20 #define OPENXCOM_LISTLOADSTATE_H
21 
22 #include "ListGamesState.h"
23 
24 namespace OpenXcom
25 {
26 
32 {
33 public:
35  ListLoadState(Game *game, OptionsOrigin origin);
39  void lstSavesPress(Action *action);
40 };
41 
42 }
43 
44 #endif
ListLoadState(Game *game, OptionsOrigin origin)
Creates the Load Game state.
Definition: ListLoadState.cpp:36
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Load Game screen for listing info on available saved games and loading them.
Definition: ListLoadState.h:31
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:42
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~ListLoadState()
Cleans up the Load Game state.
Definition: ListLoadState.cpp:47
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListLoadState.cpp:56