OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
IntroState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_INTROSTATE_H
20 #define OPENXCOM_INTROSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
30 class IntroState : public State
31 {
32 private:
33  std::string _introFile, _introSoundFileDOS, _introSoundFileWin;
34  bool _wasLetterBoxed;
35  int _oldMusic, _oldSound;
36 public:
38  IntroState(Game *game, bool wasLetterBoxed);
40  ~IntroState();
42  void init();
43 };
44 
45 }
46 
47 #endif
~IntroState()
Cleans up the Intro state.
Definition: IntroState.cpp:55
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void init()
Starts the intro.
Definition: IntroState.cpp:404
Shows the intro cinematic.
Definition: IntroState.h:30
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
IntroState(Game *game, bool wasLetterBoxed)
Creates the Intro state.
Definition: IntroState.cpp:41