19 #ifndef OPENXCOM_INTROSTATE_H
20 #define OPENXCOM_INTROSTATE_H
22 #include "../Engine/State.h"
33 std::string _introFile, _introSoundFileDOS, _introSoundFileWin;
35 int _oldMusic, _oldSound;
~IntroState()
Cleans up the Intro state.
Definition: IntroState.cpp:55
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void init()
Starts the intro.
Definition: IntroState.cpp:404
Shows the intro cinematic.
Definition: IntroState.h:30
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
IntroState(Game *game, bool wasLetterBoxed)
Creates the Intro state.
Definition: IntroState.cpp:41