OpenXcom  1.0
Open-source clone of the original X-Com
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Explosion.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_EXPLOSION_H
20 #define OPENXCOM_EXPLOSION_H
21 
22 #include "Position.h"
23 
24 namespace OpenXcom
25 {
26 
31 class Explosion
32 {
33 private:
34  Position _position;
35  int _currentFrame, _startFrame;
36  bool _big, _hit;
37 public:
39  Explosion(Position _position, int startFrame, bool big, bool hit = false);
41  ~Explosion();
43  bool animate();
45  Position getPosition() const;
47  int getCurrentFrame() const;
49  bool isBig() const;
51  bool isHit() const;
52 };
53 
54 }
55 
56 #endif
Position getPosition() const
Gets the current position in voxel space.
Definition: Explosion.cpp:65
bool isBig() const
Checks if this is a real explosion.
Definition: Explosion.cpp:83
int getCurrentFrame() const
Gets the current frame.
Definition: Explosion.cpp:74
Explosion(Position _position, int startFrame, bool big, bool hit=false)
Creates a new Explosion.
Definition: Explosion.cpp:31
bool isHit() const
Checks if this is a melee or psi hit.
Definition: Explosion.cpp:92
A class that represents an explosion animation.
Definition: Explosion.h:31
Easy handling of X-Y-Z coordinates.
Definition: Position.h:30
~Explosion()
Cleans up the Explosion.
Definition: Explosion.cpp:39
bool animate()
Moves the Explosion on one frame.
Definition: Explosion.cpp:48