19 #ifndef OPENXCOM_ARROWBUTTON_H
20 #define OPENXCOM_ARROWBUTTON_H
22 #include "ImageButton.h"
27 enum ArrowShape { ARROW_NONE, ARROW_BIG_UP, ARROW_BIG_DOWN, ARROW_SMALL_UP, ARROW_SMALL_DOWN, ARROW_SMALL_LEFT, ARROW_SMALL_RIGHT };
47 ArrowButton(ArrowShape shape,
int width,
int height,
int x = 0,
int y = 0);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:37
List of Text's split into columns.
Definition: TextList.h:42