19 #ifndef OPENXCOM_ACTIONMENUSTATE_H
20 #define OPENXCOM_ACTIONMENUSTATE_H
22 #include "../Engine/State.h"
23 #include "BattlescapeGame.h"
41 void addItem(BattleActionType ba,
const std::string &name,
int *
id);
52 void resize(
int &dX,
int &dY);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Definition: BattlescapeGame.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:44
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44