OpenXcom  1.0
Open-source clone of the original X-Com
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ActionMenuState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ACTIONMENUSTATE_H
20 #define OPENXCOM_ACTIONMENUSTATE_H
21 
22 #include "../Engine/State.h"
23 #include "BattlescapeGame.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Game;
29 class ActionMenuItem;
30 
35 class ActionMenuState : public State
36 {
37 private:
38  BattleAction *_action;
39  ActionMenuItem *_actionMenu[6];
41  void addItem(BattleActionType ba, const std::string &name, int *id);
42 public:
44  ActionMenuState(Game *game, BattleAction *action, int x, int y);
48  void handle(Action *action);
50  void btnActionMenuItemClick(Action *action);
52  void resize(int &dX, int &dY);
53 };
54 
55 }
56 
57 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Definition: BattlescapeGame.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void handle(Action *action)
Handler for right-clicking anything.
Definition: ActionMenuState.cpp:175
A class that represents a single box in the action popup menu on the battlescape. ...
Definition: ActionMenuItem.h:39
Window that allows the player to select a battlescape action.
Definition: ActionMenuState.h:35
~ActionMenuState()
Cleans up the Action Menu state.
Definition: ActionMenuState.cpp:144
void btnActionMenuItemClick(Action *action)
Handler for clicking a action menu item.
Definition: ActionMenuState.cpp:195
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
ActionMenuState(Game *game, BattleAction *action, int x, int y)
Creates the Action Menu state.
Definition: ActionMenuState.cpp:52
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition: ActionMenuState.cpp:321