/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Vehicle.h"
#include "../Mod/RuleItem.h"
namespace OpenXcom
{
/**
* Initializes a vehicle of the specified type.
* @param rules Pointer to ruleset.
* @param ammo Initial ammo.
* @param size Size in tiles.
*/
Vehicle::Vehicle(RuleItem *rules, int ammo, int size) : _rules(rules), _ammo(ammo), _size(size)
{
}
/**
*
*/
Vehicle::~Vehicle()
{
}
/**
* Loads the vehicle from a YAML file.
* @param node YAML node.
*/
void Vehicle::load(const YAML::Node &node)
{
_ammo = node["ammo"].as<int>(_ammo);
_size = node["size"].as<int>(_size);
}
/**
* Saves the base to a YAML file.
* @return YAML node.
*/
YAML::Node Vehicle::save() const
{
YAML::Node node;
node["type"] = _rules->getType();
node["ammo"] = _ammo;
node["size"] = _size;
return node;
}
/**
* Returns the ruleset for the vehicle's type.
* @return Pointer to ruleset.
*/
RuleItem *Vehicle::getRules() const
{
return _rules;
}
/**
* Returns the ammo contained in this vehicle.
* @return Weapon ammo.
*/
int Vehicle::getAmmo() const
{
if (_ammo == -1)
{
return 255;
}
return _ammo;
}
/**
* Changes the ammo contained in this vehicle.
* @param ammo Weapon ammo.
*/
void Vehicle::setAmmo(int ammo)
{
if (_ammo != -1)
{
_ammo = ammo;
}
}
/**
* Returns the size occupied by this vehicle
* in a transport craft.
* @return Size in tiles.
*/
int Vehicle::getSize() const
{
return _size;
}
}
↑ V832 It's better to use '= default;' syntax instead of empty destructor body.