/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TransferItemsState.h"
#include <algorithm>
#include <sstream>
#include <climits>
#include "../Engine/Action.h"
#include "../Engine/Game.h"
#include "../Mod/Mod.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "../Savegame/BaseFacility.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Base.h"
#include "../Savegame/Soldier.h"
#include "../Savegame/Craft.h"
#include "../Savegame/ItemContainer.h"
#include "../Mod/RuleItem.h"
#include "../Engine/Timer.h"
#include "../Menu/ErrorMessageState.h"
#include "TransferConfirmState.h"
#include "../Engine/Options.h"
#include "../fmath.h"
#include "../Mod/RuleInterface.h"
#include "../Mod/RuleCraftWeapon.h"
#include "../Mod/Armor.h"
#include "../Interface/ComboBox.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Transfer screen.
* @param game Pointer to the core game.
* @param baseFrom Pointer to the source base.
* @param baseTo Pointer to the destination base.
*/
TransferItemsState::TransferItemsState(Base *baseFrom, Base *baseTo) : _baseFrom(baseFrom), _baseTo(baseTo), _sel(0), _total(0), _pQty(0), _cQty(0), _aQty(0), _iQty(0.0), _distance(0.0), _ammoColor(0)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(148, 16, 8, 176);
_btnCancel = new TextButton(148, 16, 164, 176);
_txtTitle = new Text(310, 17, 5, 8);
_txtQuantity = new Text(50, 9, 150, 24);
_txtAmountTransfer = new Text(60, 17, 200, 24);
_txtAmountDestination = new Text(60, 17, 260, 24);
_cbxCategory = new ComboBox(this, 120, 16, 10, 24);
_lstItems = new TextList(287, 128, 8, 44);
// Set palette
setInterface("transferMenu");
_ammoColor = _game->getMod()->getInterface("transferMenu")->getElement("ammoColor")->color;
add(_window, "window", "transferMenu");
add(_btnOk, "button", "transferMenu");
add(_btnCancel, "button", "transferMenu");
add(_txtTitle, "text", "transferMenu");
add(_txtQuantity, "text", "transferMenu");
add(_txtAmountTransfer, "text", "transferMenu");
add(_txtAmountDestination, "text", "transferMenu");
add(_lstItems, "list", "transferMenu");
add(_cbxCategory, "text", "transferMenu");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK13.SCR"));
_btnOk->setText(tr("STR_TRANSFER"));
_btnOk->onMouseClick((ActionHandler)&TransferItemsState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&TransferItemsState::btnOkClick, Options::keyOk);
_btnCancel->setText(tr("STR_CANCEL"));
_btnCancel->onMouseClick((ActionHandler)&TransferItemsState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&TransferItemsState::btnCancelClick, Options::keyCancel);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(tr("STR_TRANSFER"));
_txtQuantity->setText(tr("STR_QUANTITY_UC"));
_txtAmountTransfer->setText(tr("STR_AMOUNT_TO_TRANSFER"));
_txtAmountTransfer->setWordWrap(true);
_txtAmountDestination->setText(tr("STR_AMOUNT_AT_DESTINATION"));
_txtAmountDestination->setWordWrap(true);
_lstItems->setArrowColumn(193, ARROW_VERTICAL);
_lstItems->setColumns(4, 162, 58, 40, 27);
_lstItems->setSelectable(true);
_lstItems->setBackground(_window);
_lstItems->setMargin(2);
_lstItems->onLeftArrowPress((ActionHandler)&TransferItemsState::lstItemsLeftArrowPress);
_lstItems->onLeftArrowRelease((ActionHandler)&TransferItemsState::lstItemsLeftArrowRelease);
_lstItems->onLeftArrowClick((ActionHandler)&TransferItemsState::lstItemsLeftArrowClick);
_lstItems->onRightArrowPress((ActionHandler)&TransferItemsState::lstItemsRightArrowPress);
_lstItems->onRightArrowRelease((ActionHandler)&TransferItemsState::lstItemsRightArrowRelease);
_lstItems->onRightArrowClick((ActionHandler)&TransferItemsState::lstItemsRightArrowClick);
_lstItems->onMousePress((ActionHandler)&TransferItemsState::lstItemsMousePress);
_distance = getDistance();
_cats.push_back("STR_ALL_ITEMS");
const std::vector<std::string> &cw = _game->getMod()->getCraftWeaponsList();
for (std::vector<std::string>::const_iterator i = cw.begin(); i != cw.end(); ++i)
{
RuleCraftWeapon *rule = _game->getMod()->getCraftWeapon(*i);
_craftWeapons.insert(rule->getLauncherItem());
_craftWeapons.insert(rule->getClipItem());
}
const std::vector<std::string> &ar = _game->getMod()->getArmorsList();
for (std::vector<std::string>::const_iterator i = ar.begin(); i != ar.end(); ++i)
{
Armor *rule = _game->getMod()->getArmor(*i);
_armors.insert(rule->getStoreItem());
}
for (std::vector<Soldier*>::iterator i = _baseFrom->getSoldiers()->begin(); i != _baseFrom->getSoldiers()->end(); ++i)
{
if ((*i)->getCraft() == 0)
{
TransferRow row = { TRANSFER_SOLDIER, (*i), (*i)->getName(true), (int)(5 * _distance), 1, 0, 0 };
_items.push_back(row);
std::string cat = getCategory(_items.size() - 1);
if (std::find(_cats.begin(), _cats.end(), cat) == _cats.end())
{
_cats.push_back(cat);
}
}
}
for (std::vector<Craft*>::iterator i = _baseFrom->getCrafts()->begin(); i != _baseFrom->getCrafts()->end(); ++i)
{
if ((*i)->getStatus() != "STR_OUT" || (Options::canTransferCraftsWhileAirborne && (*i)->getFuel() >= (*i)->getFuelLimit(_baseTo)))
{
TransferRow row = { TRANSFER_CRAFT, (*i), (*i)->getName(_game->getLanguage()), (int)(25 * _distance), 1, 0, 0 };
_items.push_back(row);
std::string cat = getCategory(_items.size() - 1);
if (std::find(_cats.begin(), _cats.end(), cat) == _cats.end())
{
_cats.push_back(cat);
}
}
}
if (_baseFrom->getAvailableScientists() > 0)
{
TransferRow row = { TRANSFER_SCIENTIST, 0, tr("STR_SCIENTIST"), (int)(5 * _distance), _baseFrom->getAvailableScientists(), _baseTo->getAvailableScientists(), 0 };
_items.push_back(row);
std::string cat = getCategory(_items.size() - 1);
if (std::find(_cats.begin(), _cats.end(), cat) == _cats.end())
{
_cats.push_back(cat);
}
}
if (_baseFrom->getAvailableEngineers() > 0)
{
TransferRow row = { TRANSFER_ENGINEER, 0, tr("STR_ENGINEER"), (int)(5 * _distance), _baseFrom->getAvailableEngineers(), _baseTo->getAvailableEngineers(), 0 };
_items.push_back(row);
std::string cat = getCategory(_items.size() - 1);
if (std::find(_cats.begin(), _cats.end(), cat) == _cats.end())
{
_cats.push_back(cat);
}
}
const std::vector<std::string> &items = _game->getMod()->getItemsList();
for (std::vector<std::string>::const_iterator i = items.begin(); i != items.end(); ++i)
{
int qty = _baseFrom->getStorageItems()->getItem(*i);
if (qty > 0)
{
RuleItem *rule = _game->getMod()->getItem(*i);
TransferRow row = { TRANSFER_ITEM, rule, tr(*i), (int)(1 * _distance), qty, _baseTo->getStorageItems()->getItem(*i), 0 };
_items.push_back(row);
std::string cat = getCategory(_items.size() - 1);
if (std::find(_cats.begin(), _cats.end(), cat) == _cats.end())
{
_cats.push_back(cat);
}
}
}
_cbxCategory->setOptions(_cats, true);
_cbxCategory->onChange((ActionHandler)&TransferItemsState::cbxCategoryChange);
updateList();
_timerInc = new Timer(250);
_timerInc->onTimer((StateHandler)&TransferItemsState::increase);
_timerDec = new Timer(250);
_timerDec->onTimer((StateHandler)&TransferItemsState::decrease);
}
/**
*
*/
TransferItemsState::~TransferItemsState()
{
delete _timerInc;
delete _timerDec;
}
/**
* Runs the arrow timers.
*/
void TransferItemsState::think()
{
State::think();
_timerInc->think(this, 0);
_timerDec->think(this, 0);
}
/**
* Determines the category a row item belongs in.
* @param sel Selected row.
* @returns Item category.
*/
std::string TransferItemsState::getCategory(int sel) const
{
RuleItem *rule = 0;
switch (_items[sel].type)
{
case TRANSFER_SOLDIER:
case TRANSFER_SCIENTIST:
case TRANSFER_ENGINEER:
return "STR_PERSONNEL";
case TRANSFER_CRAFT:
return "STR_CRAFT_ARMAMENT";
case TRANSFER_ITEM:
rule = (RuleItem*)_items[sel].rule;
if (rule->getBattleType() == BT_CORPSE || rule->isAlien())
{
return "STR_ALIENS";
}
if (rule->getBattleType() == BT_NONE)
{
if (_craftWeapons.find(rule->getType()) != _craftWeapons.end())
{
return "STR_CRAFT_ARMAMENT";
}
if (_armors.find(rule->getType()) != _armors.end())
{
return "STR_EQUIPMENT";
}
return "STR_COMPONENTS";
}
return "STR_EQUIPMENT";
}
return "STR_ALL_ITEMS";
}
/**
* Filters the current list of items.
*/
void TransferItemsState::updateList()
{
_lstItems->clearList();
_rows.clear();
for (size_t i = 0; i < _items.size(); ++i)
{
std::string cat = _cats[_cbxCategory->getSelected()];
if (cat != "STR_ALL_ITEMS" && cat != getCategory(i))
{
continue;
}
std::string name = _items[i].name;
bool ammo = false;
if (_items[i].type == TRANSFER_ITEM)
{
RuleItem *rule = (RuleItem*)_items[i].rule;
ammo = (rule->getBattleType() == BT_AMMO || (rule->getBattleType() == BT_NONE && rule->getClipSize() > 0));
if (ammo)
{
name.insert(0, " ");
}
}
std::ostringstream ssQtySrc, ssQtyDst, ssAmount;
ssQtySrc << _items[i].qtySrc - _items[i].amount;
ssQtyDst << _items[i].qtyDst;
ssAmount << _items[i].amount;
_lstItems->addRow(4, name.c_str(), ssQtySrc.str().c_str(), ssAmount.str().c_str(), ssQtyDst.str().c_str());
_rows.push_back(i);
if (_items[i].amount > 0)
{
_lstItems->setRowColor(_rows.size() - 1, _lstItems->getSecondaryColor());
}
else if (ammo)
{
_lstItems->setRowColor(_rows.size() - 1, _ammoColor);
}
}
}
/**
* Transfers the selected items.
* @param action Pointer to an action.
*/
void TransferItemsState::btnOkClick(Action *)
{
_game->pushState(new TransferConfirmState(_baseTo, this));
}
/**
* Completes the transfer between bases.
*/
void TransferItemsState::completeTransfer()
{
int time = (int)floor(6 + _distance / 10.0);
_game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() - _total);
for (std::vector<TransferRow>::const_iterator i = _items.begin(); i != _items.end(); ++i)
{
if (i->amount > 0)
{
Transfer *t = 0;
Craft *craft = 0;
switch (i->type)
{
case TRANSFER_SOLDIER:
for (std::vector<Soldier*>::iterator s = _baseFrom->getSoldiers()->begin(); s != _baseFrom->getSoldiers()->end(); ++s)
{
if (*s == i->rule)
{
(*s)->setPsiTraining(false);
t = new Transfer(time);
t->setSoldier(*s);
_baseTo->getTransfers()->push_back(t);
_baseFrom->getSoldiers()->erase(s);
break;
}
}
break;
case TRANSFER_CRAFT:
craft = (Craft*)i->rule;
// Transfer soldiers inside craft
for (std::vector<Soldier*>::iterator s = _baseFrom->getSoldiers()->begin(); s != _baseFrom->getSoldiers()->end();)
{
if ((*s)->getCraft() == craft)
{
(*s)->setPsiTraining(false);
if (craft->getStatus() == "STR_OUT")
{
_baseTo->getSoldiers()->push_back(*s);
}
else
{
t = new Transfer(time);
t->setSoldier(*s);
_baseTo->getTransfers()->push_back(t);
}
s = _baseFrom->getSoldiers()->erase(s);
}
else
{
++s;
}
}
// Transfer craft
_baseFrom->removeCraft(craft, false);
if (craft->getStatus() == "STR_OUT")
{
bool returning = (craft->getDestination() == (Target*)craft->getBase());
_baseTo->getCrafts()->push_back(craft);
craft->setBase(_baseTo, false);
if (craft->getFuel() <= craft->getFuelLimit(_baseTo))
{
craft->setLowFuel(true);
craft->returnToBase();
}
else if (returning)
{
craft->setLowFuel(false);
craft->returnToBase();
}
}
else
{
t = new Transfer(time);
t->setCraft(craft);
_baseTo->getTransfers()->push_back(t);
}
break;
case TRANSFER_SCIENTIST:
_baseFrom->setScientists(_baseFrom->getScientists() - i->amount);
t = new Transfer(time);
t->setScientists(i->amount);
_baseTo->getTransfers()->push_back(t);
break;
case TRANSFER_ENGINEER:
_baseFrom->setEngineers(_baseFrom->getEngineers() - i->amount);
t = new Transfer(time);
t->setEngineers(i->amount);
_baseTo->getTransfers()->push_back(t);
break;
case TRANSFER_ITEM:
_baseFrom->getStorageItems()->removeItem(((RuleItem*)i->rule)->getType(), i->amount);
t = new Transfer(time);
t->setItems(((RuleItem*)i->rule)->getType(), i->amount);
_baseTo->getTransfers()->push_back(t);
break;
}
}
}
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void TransferItemsState::btnCancelClick(Action *)
{
_game->popState();
_game->popState();
}
/**
* Starts increasing the item.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsLeftArrowPress(Action *action)
{
_sel = _lstItems->getSelectedRow();
if (action->getDetails()->button.button == SDL_BUTTON_LEFT && !_timerInc->isRunning()) _timerInc->start();
}
/**
* Stops increasing the item.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsLeftArrowRelease(Action *action)
{
if (action->getDetails()->button.button == SDL_BUTTON_LEFT)
{
_timerInc->stop();
}
}
/**
* Increases the selected item;
* by one on left-click; to max on right-click.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsLeftArrowClick(Action *action)
{
if (action->getDetails()->button.button == SDL_BUTTON_RIGHT) increaseByValue(INT_MAX);
if (action->getDetails()->button.button == SDL_BUTTON_LEFT)
{
increaseByValue(1);
_timerInc->setInterval(250);
_timerDec->setInterval(250);
}
}
/**
* Starts decreasing the item.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsRightArrowPress(Action *action)
{
_sel = _lstItems->getSelectedRow();
if (action->getDetails()->button.button == SDL_BUTTON_LEFT && !_timerDec->isRunning()) _timerDec->start();
}
/**
* Stops decreasing the item.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsRightArrowRelease(Action *action)
{
if (action->getDetails()->button.button == SDL_BUTTON_LEFT)
{
_timerDec->stop();
}
}
/**
* Decreases the selected item;
* by one on left-click; to 0 on right-click.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsRightArrowClick(Action *action)
{
if (action->getDetails()->button.button == SDL_BUTTON_RIGHT) decreaseByValue(INT_MAX);
if (action->getDetails()->button.button == SDL_BUTTON_LEFT)
{
decreaseByValue(1);
_timerInc->setInterval(250);
_timerDec->setInterval(250);
}
}
/**
* Handles the mouse-wheels on the arrow-buttons.
* @param action Pointer to an action.
*/
void TransferItemsState::lstItemsMousePress(Action *action)
{
_sel = _lstItems->getSelectedRow();
if (action->getDetails()->button.button == SDL_BUTTON_WHEELUP)
{
_timerInc->stop();
_timerDec->stop();
if (action->getAbsoluteXMouse() >= _lstItems->getArrowsLeftEdge() &&
action->getAbsoluteXMouse() <= _lstItems->getArrowsRightEdge())
{
increaseByValue(Options::changeValueByMouseWheel);
}
}
else if (action->getDetails()->button.button == SDL_BUTTON_WHEELDOWN)
{
_timerInc->stop();
_timerDec->stop();
if (action->getAbsoluteXMouse() >= _lstItems->getArrowsLeftEdge() &&
action->getAbsoluteXMouse() <= _lstItems->getArrowsRightEdge())
{
decreaseByValue(Options::changeValueByMouseWheel);
}
}
}
/**
* Increases the quantity of the selected item to transfer by one.
*/
void TransferItemsState::increase()
{
_timerDec->setInterval(50);
_timerInc->setInterval(50);
increaseByValue(1);
}
/**
* Increases the quantity of the selected item to transfer by "change".
* @param change How much we want to add.
*/
void TransferItemsState::increaseByValue(int change)
{
if (0 >= change || getRow().qtySrc <= getRow().amount) return;
std::string errorMessage;
RuleItem *selItem = 0;
Craft *craft = 0;
switch (getRow().type)
{
case TRANSFER_SOLDIER:
case TRANSFER_SCIENTIST:
case TRANSFER_ENGINEER:
if (_pQty + 1 > _baseTo->getAvailableQuarters() - _baseTo->getUsedQuarters())
{
errorMessage = tr("STR_NO_FREE_ACCOMODATION");
}
break;
case TRANSFER_CRAFT:
craft = (Craft*)getRow().rule;
if (_cQty + 1 > _baseTo->getAvailableHangars() - _baseTo->getUsedHangars())
{
errorMessage = tr("STR_NO_FREE_HANGARS_FOR_TRANSFER");
}
else if (_pQty + craft->getNumSoldiers() > _baseTo->getAvailableQuarters() - _baseTo->getUsedQuarters())
{
errorMessage = tr("STR_NO_FREE_ACCOMODATION_CREW");
}
else if (Options::storageLimitsEnforced && _baseTo->storesOverfull(_iQty + craft->getItems()->getTotalSize(_game->getMod())))
{
errorMessage = tr("STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT");
}
break;
case TRANSFER_ITEM:
selItem = (RuleItem*)getRow().rule;
if (!selItem->isAlien() && _baseTo->storesOverfull(selItem->getSize() + _iQty))
{
errorMessage = tr("STR_NOT_ENOUGH_STORE_SPACE");
}
else if (selItem->isAlien() && Options::storageLimitsEnforced * _aQty + 1 > _baseTo->getAvailableContainment() - Options::storageLimitsEnforced * _baseTo->getUsedContainment())
{
errorMessage = tr("STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER");
}
break;
}
if (errorMessage.empty())
{
int freeQuarters = _baseTo->getAvailableQuarters() - _baseTo->getUsedQuarters() - _pQty;
switch (getRow().type)
{
case TRANSFER_SOLDIER:
case TRANSFER_SCIENTIST:
case TRANSFER_ENGINEER:
change = std::min(std::min(freeQuarters, getRow().qtySrc - getRow().amount), change);
_pQty += change;
getRow().amount += change;
_total += getRow().cost * change;
break;
case TRANSFER_CRAFT:
_cQty++;
_pQty += craft->getNumSoldiers();
_iQty += craft->getItems()->getTotalSize(_game->getMod());
getRow().amount++;
if (!Options::canTransferCraftsWhileAirborne || craft->getStatus() != "STR_OUT")
_total += getRow().cost;
break;
case TRANSFER_ITEM:
if (!selItem->isAlien())
{
double storesNeededPerItem = ((RuleItem*)getRow().rule)->getSize();
double freeStores = _baseTo->getAvailableStores() - _baseTo->getUsedStores() - _iQty;
double freeStoresForItem = (double)(INT_MAX);
if (!AreSame(storesNeededPerItem, 0.0))
{
freeStoresForItem = (freeStores + 0.05) / storesNeededPerItem;
}
change = std::min(std::min((int)freeStoresForItem, getRow().qtySrc - getRow().amount), change);
_iQty += change * storesNeededPerItem;
getRow().amount += change;
_total += getRow().cost * change;
}
else
{
int freeContainment = Options::storageLimitsEnforced ? _baseTo->getAvailableContainment() - _baseTo->getUsedContainment() - _aQty : INT_MAX;
change = std::min(std::min(freeContainment, getRow().qtySrc - getRow().amount), change);
_aQty += change;
getRow().amount += change;
_total += getRow().cost * change;
}
break;
}
updateItemStrings();
}
else
{
_timerInc->stop();
RuleInterface *menuInterface = _game->getMod()->getInterface("transferMenu");
_game->pushState(new ErrorMessageState(errorMessage, _palette, menuInterface->getElement("errorMessage")->color, "BACK13.SCR", menuInterface->getElement("errorPalette")->color));
}
}
/**
* Decreases the quantity of the selected item to transfer by one.
*/
void TransferItemsState::decrease()
{
_timerInc->setInterval(50);
_timerDec->setInterval(50);
decreaseByValue(1);
}
/**
* Decreases the quantity of the selected item to transfer by "change".
* @param change How much we want to remove.
*/
void TransferItemsState::decreaseByValue(int change)
{
if (0 >= change || 0 >= getRow().amount) return;
Craft *craft = 0;
change = std::min(getRow().amount, change);
switch (getRow().type)
{
case TRANSFER_SOLDIER:
case TRANSFER_SCIENTIST:
case TRANSFER_ENGINEER:
_pQty -= change;
break;
case TRANSFER_CRAFT:
craft = (Craft*)getRow().rule;
_cQty--;
_pQty -= craft->getNumSoldiers();
_iQty -= craft->getItems()->getTotalSize(_game->getMod());
break;
case TRANSFER_ITEM:
const RuleItem *selItem = (RuleItem*)getRow().rule;
if (!selItem->isAlien())
{
_iQty -= selItem->getSize() * change;
}
else
{
_aQty -= change;
}
break;
}
getRow().amount -= change;
if (!Options::canTransferCraftsWhileAirborne || 0 == craft || craft->getStatus() != "STR_OUT")
_total -= getRow().cost * change;
updateItemStrings();
}
/**
* Updates the quantity-strings of the selected item.
*/
void TransferItemsState::updateItemStrings()
{
std::ostringstream ss1, ss2;
ss1 << getRow().qtySrc - getRow().amount;
ss2 << getRow().amount;
_lstItems->setCellText(_sel, 1, ss1.str());
_lstItems->setCellText(_sel, 2, ss2.str());
if (getRow().amount > 0)
{
_lstItems->setRowColor(_sel, _lstItems->getSecondaryColor());
}
else
{
_lstItems->setRowColor(_sel, _lstItems->getColor());
if (getRow().type == TRANSFER_ITEM)
{
RuleItem *rule = (RuleItem*)getRow().rule;
if (rule->getBattleType() == BT_AMMO || (rule->getBattleType() == BT_NONE && rule->getClipSize() > 0))
{
_lstItems->setRowColor(_sel, _ammoColor);
}
}
}
}
/**
* Gets the total cost of the current transfer.
* @return Total cost.
*/
int TransferItemsState::getTotal() const
{
return _total;
}
/**
* Gets the shortest distance between the two bases.
* @return Distance.
*/
double TransferItemsState::getDistance() const
{
double x[3], y[3], z[3], r = 51.2;
Base *base = _baseFrom;
for (int i = 0; i < 2; ++i) {
x[i] = r * cos(base->getLatitude()) * cos(base->getLongitude());
y[i] = r * cos(base->getLatitude()) * sin(base->getLongitude());
z[i] = r * -sin(base->getLatitude());
base = _baseTo;
}
x[2] = x[1] - x[0];
y[2] = y[1] - y[0];
z[2] = z[1] - z[0];
return sqrt(x[2] * x[2] + y[2] * y[2] + z[2] * z[2]);
}
/**
* Updates the production list to match the category filter.
*/
void TransferItemsState::cbxCategoryChange(Action *)
{
updateList();
}
}
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getMod()' expression repeatedly.
↑ V823 Decreased performance. Object may be created in-place in the '_craftWeapons' container. Consider replacing methods: 'insert' -> 'emplace'.
↑ V823 Decreased performance. Object may be created in-place in the '_craftWeapons' container. Consider replacing methods: 'insert' -> 'emplace'.
↑ V823 Decreased performance. Object may be created in-place in the '_armors' container. Consider replacing methods: 'insert' -> 'emplace'.
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_baseFrom->getSoldiers()' expression repeatedly.
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_baseTo->getTransfers()' expression repeatedly.