/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RuleInterface.h"
#include <climits>
namespace OpenXcom
{
/**
* Creates a blank ruleset for a certain
* type of interface, containing an index of elements that make it up.
* @param type String defining the type.
*/
RuleInterface::RuleInterface(const std::string & type) : _type(type)
{
}
RuleInterface::~RuleInterface()
{
}
/**
* Loads the elements from a YAML file.
* @param node YAML node.
*/
void RuleInterface::load(const YAML::Node& node)
{
_palette = node["palette"].as<std::string>(_palette);
_parent = node["parent"].as<std::string>(_parent);
_music = node["music"].as<std::string>(_music);
for (YAML::const_iterator i = node["elements"].begin(); i != node["elements"].end(); ++i)
{
Element element;
if ((*i)["size"])
{
std::pair<int, int> pos = (*i)["size"].as<std::pair<int, int> >();
element.w = pos.first;
element.h = pos.second;
}
else
{
element.w = element.h = INT_MAX;
}
if ((*i)["pos"])
{
std::pair<int, int> pos = (*i)["pos"].as<std::pair<int, int> >();
element.x = pos.first;
element.y = pos.second;
}
else
{
element.x = element.y = INT_MAX;
}
element.color = (*i)["color"].as<int>(INT_MAX);
element.color2 = (*i)["color2"].as<int>(INT_MAX);
element.border = (*i)["border"].as<int>(INT_MAX);
element.TFTDMode = (*i)["TFTDMode"].as<bool>(false);
std::string id = (*i)["id"].as<std::string>("");
_elements[id] = element;
}
}
/**
* Retrieves info on an element
* @param id String defining the element.
*/
Element *RuleInterface::getElement(const std::string &id)
{
std::map<std::string, Element>::iterator i = _elements.find(id);
if (_elements.end() != i) return &i->second; else return 0;
}
const std::string &RuleInterface::getPalette() const
{
return _palette;
}
const std::string &RuleInterface::getParent() const
{
return _parent;
}
const std::string &RuleInterface::getMusic() const
{
return _music;
}
}
↑ V832 It's better to use '= default;' syntax instead of empty destructor body.