/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RuleGlobe.h"
#include <SDL_endian.h>
#include <fstream>
#include "../Engine/Exception.h"
#include "Polygon.h"
#include "Polyline.h"
#include "Texture.h"
#include "../Engine/Palette.h"
#include "../Geoscape/Globe.h"
#include "../Engine/FileMap.h"
#include "../fmath.h"
namespace OpenXcom
{
/**
* Creates a blank ruleset for globe contents.
*/
RuleGlobe::RuleGlobe()
{
}
/**
*
*/
RuleGlobe::~RuleGlobe()
{
for (std::list<Polygon*>::iterator i = _polygons.begin(); i != _polygons.end(); ++i)
{
delete *i;
}
for (std::list<Polyline*>::iterator i = _polylines.begin(); i != _polylines.end(); ++i)
{
delete *i;
}
for (std::map<int, Texture*>::iterator i = _textures.begin(); i != _textures.end(); ++i)
{
delete i->second;
}
}
/**
* Loads the globe from a YAML file.
* @param node YAML node.
*/
void RuleGlobe::load(const YAML::Node &node)
{
if (node["data"])
{
for (std::list<Polygon*>::iterator i = _polygons.begin(); i != _polygons.end(); ++i)
{
delete *i;
}
_polygons.clear();
loadDat(FileMap::getFilePath(node["data"].as<std::string>()));
}
if (node["polygons"])
{
for (std::list<Polygon*>::iterator i = _polygons.begin(); i != _polygons.end(); ++i)
{
delete *i;
}
_polygons.clear();
for (YAML::const_iterator i = node["polygons"].begin(); i != node["polygons"].end(); ++i)
{
Polygon *polygon = new Polygon(3);
polygon->load(*i);
_polygons.push_back(polygon);
}
}
if (node["polylines"])
{
for (std::list<Polyline*>::iterator i = _polylines.begin(); i != _polylines.end(); ++i)
{
delete *i;
}
_polylines.clear();
for (YAML::const_iterator i = node["polylines"].begin(); i != node["polylines"].end(); ++i)
{
Polyline *polyline = new Polyline(3);
polyline->load(*i);
_polylines.push_back(polyline);
}
}
for (YAML::const_iterator i = node["textures"].begin(); i != node["textures"].end(); ++i)
{
if ((*i)["id"])
{
int id = (*i)["id"].as<int>();
std::map<int, Texture*>::const_iterator j = _textures.find(id);
Texture *texture;
if (j != _textures.end())
{
texture = j->second;
}
else
{
texture = new Texture(id);
_textures[id] = texture;
}
texture->load(*i);
}
else if ((*i)["delete"])
{
int id = (*i)["delete"].as<int>();
std::map<int, Texture*>::iterator j = _textures.find(id);
if (j != _textures.end())
{
_textures.erase(j);
}
}
}
Globe::COUNTRY_LABEL_COLOR = node["countryColor"].as<int>(Globe::COUNTRY_LABEL_COLOR);
Globe::CITY_LABEL_COLOR = node["cityColor"].as<int>(Globe::CITY_LABEL_COLOR);
Globe::BASE_LABEL_COLOR = node["baseColor"].as<int>(Globe::BASE_LABEL_COLOR);
Globe::LINE_COLOR = node["lineColor"].as<int>(Globe::LINE_COLOR);
if (node["oceanPalette"])
{
Globe::OCEAN_COLOR = Palette::blockOffset(node["oceanPalette"].as<int>(Globe::OCEAN_COLOR));
}
Globe::OCEAN_SHADING = node["oceanShading"].as<bool>(Globe::OCEAN_SHADING);
}
/**
* Returns the list of polygons in the globe.
* @return Pointer to the list of polygons.
*/
std::list<Polygon*> *RuleGlobe::getPolygons()
{
return &_polygons;
}
/**
* Returns the list of polylines in the globe.
* @return Pointer to the list of polylines.
*/
std::list<Polyline*> *RuleGlobe::getPolylines()
{
return &_polylines;
}
/**
* Loads a series of map polar coordinates in X-Com format,
* converts them and stores them in a set of polygons.
* @param filename Filename of the DAT file.
* @sa http://www.ufopaedia.org/index.php?title=WORLD.DAT
*/
void RuleGlobe::loadDat(const std::string &filename)
{
// Load file
std::ifstream mapFile (filename.c_str(), std::ios::in | std::ios::binary);
if (!mapFile)
{
throw Exception(filename + " not found");
}
short value[10];
while (mapFile.read((char*)&value, sizeof(value)))
{
Polygon* poly;
int points;
for (int i = 0; i < 10; ++i)
{
value[i] = SDL_SwapLE16(value[i]);
}
if (value[6] != -1)
{
points = 4;
}
else
{
points = 3;
}
poly = new Polygon(points);
for (int i = 0, j = 0; i < points; ++i)
{
// Correct X-Com degrees and convert to radians
double lonRad = Xcom2Rad(value[j++]);
double latRad = Xcom2Rad(value[j++]);
poly->setLongitude(i, lonRad);
poly->setLatitude(i, latRad);
}
poly->setTexture(value[8]);
_polygons.push_back(poly);
}
if (!mapFile.eof())
{
throw Exception("Invalid globe map");
}
mapFile.close();
}
/**
* Returns the rules for the specified texture.
* @param id Texture ID.
* @return Rules for the texture.
*/
Texture *RuleGlobe::getTexture(int id) const
{
std::map<int, Texture*>::const_iterator i = _textures.find(id);
if (_textures.end() != i) return i->second; else return 0;
}
/**
* Returns a list of all globe terrains associated with this deployment.
* @param deployment Deployment name.
* @return List of terrains.
*/
std::vector<std::string> RuleGlobe::getTerrains(const std::string &deployment) const
{
std::vector<std::string> terrains;
for (std::map<int, Texture*>::const_iterator i = _textures.begin(); i != _textures.end(); ++i)
{
if ((deployment.empty() && i->second->getDeployments().empty()) || i->second->getDeployments().find(deployment) != i->second->getDeployments().end())
{
for (std::vector<TerrainCriteria>::const_iterator j = i->second->getTerrain()->begin(); j != i->second->getTerrain()->end(); ++j)
{
terrains.push_back(j->name);
}
}
}
return terrains;
}
}
↑ V832 It's better to use '= default;' syntax instead of empty constructor body.
↑ V807 Decreased performance. Consider creating a reference to avoid using the 'i->second->getDeployments()' expression repeatedly.