/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/RNG.h"
#include "Particle.h"
namespace OpenXcom
{
/**
* Creates a particle.
* @param xOffset the horizontal offset for this particle (relative to the tile in screen space)
* @param yOffset the vertical offset for this particle (relative to the tile in screen space)
* @param density the density of the particle dictates the speed at which it moves upwards, and is inversely proportionate to its size.
* @param color the color set to use from the transparency LUTs
* @param opacity another reference for the LUT, this one is divided by 5 for the actual offset to use.
*/
Particle::Particle(float xOffset, float yOffset, float density, Uint8 color, Uint8 opacity) : _xOffset(xOffset), _yOffset(yOffset), _density(density), _color(color), _opacity(opacity), _size(0)
{
//size is initialized at 0
if (density < 100)
{
_size = 3;
}
else if (density < 125)
{
_size = 2;
}
else if (density < 150)
{
_size = 1;
}
}
/**
* Cleans up a particle.
*/
Particle::~Particle()
{
}
/**
* Animates the particle.
* @return if we are done animating this particle yet.
*/
bool Particle::animate()
{
_yOffset -= ((320-_density)/256.0);
_opacity--;
_xOffset += (RNG::seedless(0,1)*2 -1)* (0.25 + (float)RNG::seedless(0,9)/30);
if ( _opacity == 0 )
{
return false;
}
return true;
}
}
↑ V832 It's better to use '= default;' syntax instead of empty destructor body.