/*
 * Copyright 2010-2016 OpenXcom Developers.
 *
 * This file is part of OpenXcom.
 *
 * OpenXcom is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * OpenXcom is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
 */
 
#include "../Engine/RNG.h"
#include "Particle.h"
 
namespace OpenXcom
{
 
/**
 * Creates a particle.
 * @param xOffset the horizontal offset for this particle (relative to the tile in screen space)
 * @param yOffset the vertical offset for this particle (relative to the tile in screen space)
 * @param density the density of the particle dictates the speed at which it moves upwards, and is inversely proportionate to its size.
 * @param color the color set to use from the transparency LUTs
 * @param opacity another reference for the LUT, this one is divided by 5 for the actual offset to use.
 */
Particle::Particle(float xOffset, float yOffset, float density, Uint8 color, Uint8 opacity) : _xOffset(xOffset), _yOffset(yOffset), _density(density), _color(color), _opacity(opacity), _size(0)
{
	//size is initialized at 0
	if (density < 100)
	{
		_size = 3;
	}
	else if (density < 125)
	{
		_size = 2;
	}
	else if (density < 150)
	{
		_size = 1;
	}
}
 
/**
 * Cleans up a particle.
 */
Particle::~Particle()
{
}
 
/**
 * Animates the particle.
 * @return if we are done animating this particle yet.
 */
bool Particle::animate()
{
	_yOffset -= ((320-_density)/256.0);
	_opacity--;
	_xOffset += (RNG::seedless(0,1)*2 -1)* (0.25 + (float)RNG::seedless(0,9)/30);
	if ( _opacity == 0 )
	{
		return false;
	}
	return true;
}
 
}

V832 It's better to use '= default;' syntax instead of empty destructor body.