/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include "NewPossibleResearchState.h"
#include "../Engine/Game.h"
#include "../Engine/LocalizedText.h"
#include "../Mod/Mod.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "../Mod/RuleResearch.h"
#include "../Basescape/ResearchState.h"
#include "../Savegame/SavedGame.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the EndResearch screen.
* @param game Pointer to the core game.
* @param base Pointer to the base to get info from.
* @param possibilities List of newly possible ResearchProject
*/
NewPossibleResearchState::NewPossibleResearchState(Base * base, const std::vector<RuleResearch *> & possibilities) : _base(base)
{
_screen = false;
// Create objects
_window = new Window(this, 288, 180, 16, 10);
_btnOk = new TextButton(160, 14, 80, 149);
_btnResearch = new TextButton(160, 14, 80, 165);
_txtTitle = new Text(288, 40, 16, 20);
_lstPossibilities = new TextList(250, 96, 35, 50);
// Set palette
setInterface("geoResearch");
add(_window, "window", "geoResearch");
add(_btnOk, "button", "geoResearch");
add(_btnResearch, "button", "geoResearch");
add(_txtTitle, "text1", "geoResearch");
add(_lstPossibilities, "text2", "geoResearch");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK05.SCR"));
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&NewPossibleResearchState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&NewPossibleResearchState::btnOkClick, Options::keyCancel);
_btnResearch->setText(tr("STR_ALLOCATE_RESEARCH"));
_btnResearch->onMouseClick((ActionHandler)&NewPossibleResearchState::btnResearchClick);
_btnResearch->onKeyboardPress((ActionHandler)&NewPossibleResearchState::btnResearchClick, Options::keyOk);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_lstPossibilities->setColumns(1, 250);
_lstPossibilities->setBig();
_lstPossibilities->setAlign(ALIGN_CENTER);
_lstPossibilities->setScrolling(true, 0);
bool foundNew = false;
for (std::vector<RuleResearch *>::const_iterator iter = possibilities.begin(); iter != possibilities.end(); ++iter)
{
// Note: ignore all topics with "requires" (same reason as in NewResearchListState::fillProjectList())
if ((*iter)->getRequirements().empty())
{
// Also ignore:
// 1. things that already popped before
// 2. things that never popped, but are researched already (can happen for topics that can be researched multiple times)
if (!_game->getSavedGame()->wasResearchPopped(*iter) && !_game->getSavedGame()->isResearched((*iter)->getName(), false))
{
_game->getSavedGame()->addPoppedResearch((*iter));
_lstPossibilities->addRow(1, tr((*iter)->getName()).c_str());
foundNew = true;
}
}
}
if (foundNew)
{
_txtTitle->setText(tr("STR_WE_CAN_NOW_RESEARCH"));
}
}
/**
* return to the previous screen
* @param action Pointer to an action.
*/
void NewPossibleResearchState::btnOkClick(Action *)
{
_game->popState();
}
/**
* Open the ResearchState so the player can dispatch available scientist.
* @param action Pointer to an action.
*/
void NewPossibleResearchState::btnResearchClick(Action *)
{
_game->popState();
_game->pushState (new ResearchState(_base));
}
}
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getSavedGame()' expression repeatedly.