/*
 * Copyright 2010-2016 OpenXcom Developers.
 *
 * This file is part of OpenXcom.
 *
 * OpenXcom is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * OpenXcom is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "MapData.h"
 
namespace OpenXcom
{
 
/**
 * Creates a new Map Data Object.
 * @param dataset The dataset this object belongs to.
 */
MapData::MapData(MapDataSet *dataset) : _dataset(dataset), _specialType(TILE),
				_isUfoDoor(false), _stopLOS(false), _isNoFloor(false), _isGravLift(false), _isDoor(false), _blockFire(false), _blockSmoke(false), _baseModule(false),
				_yOffset(0), _TUWalk(0), _TUFly(0), _TUSlide(0), _terrainLevel(0), _footstepSound(0), _dieMCD(0), _altMCD(0), _objectType(O_FLOOR), _lightSource(0),
				_armor(0), _flammable(0), _fuel(0), _explosive(0), _explosiveType(0), _bigWall(0), _miniMapIndex(0)
{
	std::fill_n(_sprite, 8, 0);
	std::fill_n(_block, 6, 0);
	std::fill_n(_loftID, 12, 0);
}
 
/**
 * Destroys the object.
 */
MapData::~MapData()
{
 
}
 
/**
 * Gets the dataset this object belongs to.
 * @return Pointer to MapDataSet.
 */
MapDataSet *MapData::getDataset() const
{
	return _dataset;
}
 
/**
 * Gets the sprite index.
 * @param frameID Animation frame 0-7.
 * @return The original sprite index.
 */
int MapData::getSprite(int frameID) const
{
	return _sprite[frameID];
}
 
/**
 * Sets the sprite index for a certain frame.
 * @param frameID Animation frame
 * @param value The sprite index in the surfaceset of the mapdataset.
 */
void MapData::setSprite(int frameID, int value)
{
	_sprite[frameID] = value;
}
 
/**
 * Gets whether this is an animated ufo door.
 * @return True if this is an animated ufo door.
 */
bool MapData::isUFODoor() const
{
	return _isUfoDoor;
}
 
/**
 * Gets whether this is a floor.
 * @return True if this is a floor.
 */
bool MapData::isNoFloor() const
{
	return _isNoFloor;
}
 
/**
 * Gets whether this is a big wall, which blocks all surrounding paths.
 *
 * Return value key:
 * 0: not a bigWall
 * 1: regular bigWall
 * 2: allows movement in ne/sw direction
 * 3: allows movement in nw/se direction
 * 4: acts as a west wall
 * 5: acts as a north wall
 * 6: acts as an east wall
 * 7: acts as a south wall
 * 8: acts as a south and east wall.
 * 9: acts as a north and west wall.
 * @return An integer representing what kind of bigwall this is.
 */
int MapData::getBigWall() const
{
	return _bigWall;
}
 
/**
 * Gets whether this is a normal door.
 * @return True if this is a normal door.
 */
bool MapData::isDoor() const
{
	return _isDoor;
}
 
/**
 * Gets whether this is a grav lift.
 * @return True if this is a grav lift.
 */
bool MapData::isGravLift() const
{
	return _isGravLift;
}
 
/**
 * Sets all kinds of flags.
 * @param isUfoDoor True if this is a ufo door.
 * @param stopLOS True if this stops line of sight.
 * @param isNoFloor True if this is a floor.
 * @param bigWall True if this is a bigWall.
 * @param isGravLift True if this is a grav lift.
 * @param isDoor True if this is a normal door.
 * @param blockFire True if this blocks fire.
 * @param blockSmoke True if this blocks smoke.
 * @param baseModule True if this is a base module item.
 */
void MapData::setFlags(bool isUfoDoor, bool stopLOS, bool isNoFloor, int bigWall, bool isGravLift, bool isDoor, bool blockFire, bool blockSmoke, bool baseModule)
{
	_isUfoDoor = isUfoDoor;
	_stopLOS = stopLOS;
	_isNoFloor = isNoFloor;
	_bigWall = bigWall;
	_isGravLift = isGravLift;
	_isDoor = isDoor;
	_blockFire = blockFire;
	_blockSmoke = blockSmoke;
	_baseModule = baseModule;
}
 
/**
 * Gets the amount of blockage of a certain type.
 * @param type Type.
 * @return The blockage (0-255).
 */
int MapData::getBlock(ItemDamageType type) const
{
	switch (type)
	{
	case DT_NONE:
		return _block[1];
	case DT_SMOKE:
		return _block[3];
	case DT_HE:
	case DT_IN:
	case DT_STUN:
		return _block[2];
	default:
		break;
	}
 
	return 0;
}
 
/**
 * Sets the amount of blockage for all types.
 * @param lightBlock The light blockage.
 * @param visionBlock The vision blockage.
 * @param HEBlock The high explosive blockage.
 * @param smokeBlock The smoke blockage.
 * @param fireBlock The fire blockage.
 * @param gasBlock The gas blockage.
 */
void MapData::setBlockValue(int lightBlock, int visionBlock, int HEBlock, int smokeBlock, int fireBlock, int gasBlock)
{
	_block[0] = lightBlock; // not used...
	_block[1] = visionBlock==1?255:0;
	_block[2] = HEBlock;
	_block[3] = smokeBlock==1?256:0;
	_block[4] = fireBlock;
	_block[5] = gasBlock;
}
 
/**
 * Sets the amount of HE blockage.
 * @param HEBlock The high explosive blockage.
 */
void MapData::setHEBlock(int HEBlock)
{
	_block[2] = HEBlock;
}
 
/**
 * Gets the Y offset for drawing.
 * @return The height in pixels.
 */
int MapData::getYOffset() const
{
	return _yOffset;
}
 
/**
 * Sets the offset on the Y axis for drawing this object.
 * @param value The offset.
 */
void MapData::setYOffset(int value)
{
	_yOffset = value;
}
 
/**
 * Gets info about special tile types.
 * @return The special tile type.
 */
SpecialTileType MapData::getSpecialType() const
{
	return _specialType;
}
 
/**
 * Sets the type of object.
 * @param type New type of the object.
 */
void MapData::setObjectType(TilePart type)
{
	_objectType = type;
}
 
/**
 * Gets the type of object.
 * @return Type of the part of the tile.
 */
TilePart MapData::getObjectType() const
{
	return _objectType;
}
 
/**
 * Sets a special tile type and object type.
 * @param value Special tile type.
 * @param otype Object type.
 */
void MapData::setSpecialType(int value, TilePart otype)
{
	_specialType = (SpecialTileType)value;
	_objectType = otype;
}
 
/**
 * Gets the TU cost to walk over the object.
 * @param movementType The movement type.
 * @return The TU cost.
 */
int MapData::getTUCost(MovementType movementType) const
{
	switch (movementType)
	{
	case MT_WALK:
		return _TUWalk;
	case MT_FLY:
		return _TUFly;
	case MT_SLIDE:
		return _TUSlide;
	default:
		break;
	}
	return 0;
}
 
/**
 * Sets the TU cost to move over the object.
 * @param walk The walking TU cost.
 * @param fly The flying TU cost.
 * @param slide The sliding TU cost.
 */
void MapData::setTUCosts(int walk, int fly, int slide)
{
	_TUWalk = walk;
	_TUFly = fly;
	_TUSlide = slide;
}
 
/**
 * Adds this to the graphical Y offset of units or objects on this tile.
 * @return The Y offset.
 */
int MapData::getTerrainLevel() const
{
	return _terrainLevel;
}
 
/**
 * Sets the Y offset for units/objects on this tile.
 * @param value The Y offset.
 */
void MapData::setTerrainLevel(int value)
{
	_terrainLevel = value;
}
 
/**
 * Gets the index to the footstep sound.
 * @return The sound ID.
 */
int MapData::getFootstepSound() const
{
	return _footstepSound;
}
 
/**
 * Sets the index to the footstep sound.
 * @param value The sound ID.
 */
void MapData::setFootstepSound(int value)
{
	_footstepSound = value;
}
 
/**
 * Gets the alternative object ID.
 * @return The alternative object ID.
 */
int MapData::getAltMCD() const
{
	return _altMCD;
}
 
/**
 * Sets the alternative object ID.
 * @param value The alternative object ID.
 */
void MapData::setAltMCD(int value)
{
	_altMCD = value;
}
 
/**
 * Gets the dead object ID.
 * @return The dead object ID.
 */
int MapData::getDieMCD() const
{
	return _dieMCD;
}
 
/**
 * Sets the dead object ID.
 * @param value The dead object ID.
 */
void MapData::setDieMCD(int value)
{
	_dieMCD = value;
}
 
/**
 * Gets the amount of light the object is emitting.
 * @return The amount of light emitted.
 */
int MapData::getLightSource() const
{
	// lamp posts have 1, but they should emit more light
	if (_lightSource == 1)
		return 15;
	else
		return _lightSource - 1;
}
 
/**
 * Sets the amount of light the object is emitting.
 * @param value The amount of light emitted.
 */
void MapData::setLightSource(int value)
{
	_lightSource = value;
}
 
/**
 * Gets the amount of armor.
 * @return The amount of armor.
 */
int MapData::getArmor() const
{
	return _armor;
}
 
/**
 * Sets the amount of armor.
 * @param value The amount of armor.
 */
void MapData::setArmor(int value)
{
	_armor = value;
}
 
/**
 * Gets the amount of flammable (how flammable this object is).
 * @return The amount of flammable.
 */
int MapData::getFlammable() const
{
	return _flammable;
}
 
/**
 * Sets the amount of flammable (how flammable this object is).
 * @param value The amount of flammable.
 */
void MapData::setFlammable(int value)
{
	_flammable = value;
}
 
/**
 * Gets the amount of fuel.
 * @return The amount of fuel.
 */
int MapData::getFuel() const
{
	return _fuel;
}
 
/**
 * Sets the amount of fuel.
 * @param value The amount of fuel.
 */
void MapData::setFuel(int value)
{
	_fuel = value;
}
 
/**
 * Gets the loft index for a certain layer.
 * @param layer The layer.
 * @return The loft index.
 */
int MapData::getLoftID(int layer) const
{
	return _loftID[layer];
}
 
/**
 * Sets the loft index for a certain layer.
 * @param loft The loft index.
 * @param layer The layer.
 */
void MapData::setLoftID(int loft, int layer)
{
	_loftID[layer] = loft;
}
 
/**
 * Gets the amount of explosive.
 * @return The amount of explosive.
 */
int MapData::getExplosive() const
{
	return _explosive;
}
 
/**
 * Sets the amount of explosive.
 * @param value The amount of explosive.
 */
void MapData::setExplosive(int value)
{
	_explosive = value;
}
 
/**
 * Gets the type of explosive.
 * @return The amount of explosive.
 */
int MapData::getExplosiveType() const
{
	return _explosiveType;
}
 
/**
 * Sets the type of explosive.
 * @param value The type of explosive.
 */
void MapData::setExplosiveType(int value)
{
	_explosiveType = value;
}
 
/**
 * Sets the SCANG.DAT index for minimap.
 * @param i The minimap index.
 */
void MapData::setMiniMapIndex(unsigned short i)
{
	_miniMapIndex = i;
}
 
/**
 * Gets the SCANG.DAT index for minimap.
 * @return The minimap index.
 */
unsigned short MapData::getMiniMapIndex() const
{
	return _miniMapIndex;
}
 
/**
 * Sets the bigWall value.
 * @param bigWall The new bigWall value.
 */
void MapData::setBigWall(const int bigWall)
{
	_bigWall = bigWall;
}
 
/**
 * Sets the TUWalk value.
 * @param TUWalk The new TUWalk value.
 */
void MapData::setTUWalk(const int TUWalk)
{
	_TUWalk = TUWalk;
}
 
/**
 * Sets the TUFly value.
 * @param TUFly The new TUFly value.
 */
void MapData::setTUFly(const int TUFly)
{
	_TUFly = TUFly;
}
 
/**
 * Sets the TUSlide value.
 * @param TUSlide The new TUSlide value.
 */
void MapData::setTUSlide(const int TUSlide)
{
	_TUSlide = TUSlide;
}
 
/**
 * check if this is an xcom base object.
 * @return if it is a base object.
 */
bool MapData::isBaseModule() const
{
	return _baseModule;
}
 
/**
 * set the "no floor" flag.
 * @param isNoFloor set the flag to THIS.
 */
void MapData::setNoFloor(bool isNoFloor)
{
	_isNoFloor = isNoFloor;
}
 
/**
 * set the "stops LOS" flag.
 * @param stopLOS set the flag to THIS.
 */
void MapData::setStopLOS(bool stopLOS)
{
	_stopLOS = stopLOS;
	_block[1] = stopLOS ? 255 : 0;
}
 
}

V832 It's better to use '= default;' syntax instead of empty destructor body.