/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ConfirmNewBaseState.h"
#include "../Engine/Game.h"
#include "../Mod/Mod.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Region.h"
#include "../Mod/RuleRegion.h"
#include "../Savegame/Base.h"
#include "BaseNameState.h"
#include "../Menu/ErrorMessageState.h"
#include "../Engine/Options.h"
#include "../Engine/Unicode.h"
#include "../Mod/RuleInterface.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Confirm New Base window.
* @param game Pointer to the core game.
* @param base Pointer to the base to place.
* @param globe Pointer to the Geoscape globe.
*/
ConfirmNewBaseState::ConfirmNewBaseState(Base *base, Globe *globe) : _base(base), _globe(globe), _cost(0)
{
_screen = false;
// Create objects
_window = new Window(this, 224, 72, 16, 64);
_btnOk = new TextButton(54, 12, 68, 104);
_btnCancel = new TextButton(54, 12, 138, 104);
_txtCost = new Text(120, 9, 68, 80);
_txtArea = new Text(120, 9, 68, 90);
// Set palette
setInterface("geoscape");
add(_window, "genericWindow", "geoscape");
add(_btnOk, "genericButton2", "geoscape");
add(_btnCancel, "genericButton2", "geoscape");
add(_txtCost, "genericText", "geoscape");
add(_txtArea, "genericText", "geoscape");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK01.SCR"));
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnOkClick, Options::keyOk);
_btnCancel->setText(tr("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnCancelClick, Options::keyCancel);
std::string area;
for (std::vector<Region*>::iterator i = _game->getSavedGame()->getRegions()->begin(); i != _game->getSavedGame()->getRegions()->end(); ++i)
{
if ((*i)->getRules()->insideRegion(_base->getLongitude(), _base->getLatitude()))
{
_cost = (*i)->getRules()->getBaseCost();
area = tr((*i)->getRules()->getType());
break;
}
}
_txtCost->setText(tr("STR_COST_").arg(Unicode::formatFunding(_cost)));
_txtArea->setText(tr("STR_AREA_").arg(area));
}
/**
*
*/
ConfirmNewBaseState::~ConfirmNewBaseState()
{
}
/**
* Go to the Place Access Lift screen.
* @param action Pointer to an action.
*/
void ConfirmNewBaseState::btnOkClick(Action *)
{
if (_game->getSavedGame()->getFunds() >= _cost)
{
_game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() - _cost);
_game->getSavedGame()->getBases()->push_back(_base);
_game->pushState(new BaseNameState(_base, _globe, false));
}
else
{
_game->pushState(new ErrorMessageState(tr("STR_NOT_ENOUGH_MONEY"), _palette, _game->getMod()->getInterface("geoscape")->getElement("genericWindow")->color, "BACK01.SCR", _game->getMod()->getInterface("geoscape")->getElement("palette")->color));
}
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ConfirmNewBaseState::btnCancelClick(Action *)
{
_globe->onMouseOver(0);
_game->popState();
}
}
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getSavedGame()' expression repeatedly.
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '(* i)->getRules()' expression repeatedly.