/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleState.h"
namespace OpenXcom
{
/**
* Sets up a BattleState.
* @param parent Pointer to the parent state.
* @param action Struct containing info about the action.
*/
BattleState::BattleState(BattlescapeGame *parent, BattleAction action) : _parent(parent), _action(action)
{
}
/**
* Sets up a BattleState.
* @param parent Pointer to the parent state.
*/
BattleState::BattleState(BattlescapeGame *parent) : _parent(parent)
{
_action.result = "";
_action.targeting = false;
_action.TU = 0;
}
/**
* Deletes the BattleState.
*/
BattleState::~BattleState()
{
}
/**
* Start the current BattleState.
*/
void BattleState::init()
{
}
/**
* Cancels the current BattleState.
*/
void BattleState::cancel()
{
}
/**
* Runs any code the state needs to keep updating every
* game cycle.
*/
void BattleState::think()
{
}
/**
* Gets the action result. Returns error messages or an empty string when everything went fine.
* @return Error or empty string when everything is fine.
*/
BattleAction BattleState::getAction() const
{
return _action;
}
}
↑ V815 Decreased performance. Consider replacing the expression '_action.result = ""' with '_action.result.clear()'.