/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BaseDestroyedState.h"
#include "../Engine/Game.h"
#include "../Mod/Mod.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Base.h"
#include "../Savegame/Region.h"
#include "../Savegame/AlienMission.h"
#include "../Savegame/Ufo.h"
#include "../Mod/RuleRegion.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
BaseDestroyedState::BaseDestroyedState(Base *base) : _base(base)
{
_screen = false;
// Create objects
_window = new Window(this, 256, 160, 32, 20);
_btnOk = new TextButton(100, 20, 110, 142);
_txtMessage = new Text(224, 48, 48, 76);
// Set palette
setInterface("baseDestroyed");
add(_window, "window", "baseDestroyed");
add(_btnOk, "button", "baseDestroyed");
add(_txtMessage, "text", "baseDestroyed");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK15.SCR"));
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&BaseDestroyedState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&BaseDestroyedState::btnOkClick, Options::keyOk);
_btnOk->onKeyboardPress((ActionHandler)&BaseDestroyedState::btnOkClick, Options::keyCancel);
_txtMessage->setAlign(ALIGN_CENTER);
_txtMessage->setBig();
_txtMessage->setWordWrap(true);
_txtMessage->setText(tr("STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE").arg(_base->getName()));
std::vector<Region*>::iterator k = _game->getSavedGame()->getRegions()->begin();
for (; k != _game->getSavedGame()->getRegions()->end(); ++k)
{
if ((*k)->getRules()->insideRegion((base)->getLongitude(), (base)->getLatitude()))
{
break;
}
}
AlienMission* am = _game->getSavedGame()->findAlienMission((*k)->getRules()->getType(), OBJECTIVE_RETALIATION);
for (std::vector<Ufo*>::iterator i = _game->getSavedGame()->getUfos()->begin(); i != _game->getSavedGame()->getUfos()->end();)
{
if ((*i)->getMission() == am)
{
delete *i;
i = _game->getSavedGame()->getUfos()->erase(i);
}
else
{
++i;
}
}
for (std::vector<AlienMission*>::iterator i = _game->getSavedGame()->getAlienMissions().begin();
i != _game->getSavedGame()->getAlienMissions().end(); ++i)
{
if ((AlienMission*)(*i) == am)
{
delete (*i);
_game->getSavedGame()->getAlienMissions().erase(i);
break;
}
}
}
/**
*
*/
BaseDestroyedState::~BaseDestroyedState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void BaseDestroyedState::btnOkClick(Action *)
{
_game->popState();
for (std::vector<Base*>::iterator i = _game->getSavedGame()->getBases()->begin(); i != _game->getSavedGame()->getBases()->end(); ++i)
{
if ((*i) == _base)
{
delete (*i);
_game->getSavedGame()->getBases()->erase(i);
break;
}
}
}
}
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getSavedGame()->getUfos()' expression repeatedly.
↑ V807 Decreased performance. Consider creating a reference to avoid using the same expression repeatedly.
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getSavedGame()->getBases()' expression repeatedly.