/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AlienBaseState.h"
#include "../Engine/Game.h"
#include "../Mod/Mod.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "GeoscapeState.h"
#include "Globe.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Region.h"
#include "../Savegame/Country.h"
#include "../Mod/RuleRegion.h"
#include "../Mod/RuleCountry.h"
#include "../Savegame/AlienBase.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Aliens Base discovered window.
* @param game Pointer to the core game.
* @param base Pointer to the alien base to get info from.
* @param state Pointer to the Geoscape.
*/
AlienBaseState::AlienBaseState(AlienBase *base, GeoscapeState *state) : _state(state), _base(base)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(50, 12, 135, 180);
_txtTitle = new Text(308, 60, 6, 60);
setInterface("alienBase");
add(_window, "window", "alienBase");
add(_btnOk, "text", "alienBase");
add(_txtTitle, "button", "alienBase");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK13.SCR"));
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&AlienBaseState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&AlienBaseState::btnOkClick, Options::keyOk);
_btnOk->onKeyboardPress((ActionHandler)&AlienBaseState::btnOkClick, Options::keyCancel);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
_txtTitle->setWordWrap(true);
// Check location of base
std::string region, country;
for (std::vector<Country*>::iterator i = _game->getSavedGame()->getCountries()->begin(); i != _game->getSavedGame()->getCountries()->end(); ++i)
{
if ((*i)->getRules()->insideCountry(_base->getLongitude(), _base->getLatitude()))
{
country = tr((*i)->getRules()->getType());
break;
}
}
for (std::vector<Region*>::iterator i = _game->getSavedGame()->getRegions()->begin(); i != _game->getSavedGame()->getRegions()->end(); ++i)
{
if ((*i)->getRules()->insideRegion(_base->getLongitude(), _base->getLatitude()))
{
region = tr((*i)->getRules()->getType());
break;
}
}
std::string location;
if (!country.empty())
{
location = tr("STR_COUNTRIES_COMMA").arg(country).arg(region);
}
else if (!region.empty())
{
location = region;
}
else
{
location = tr("STR_UNKNOWN");
}
_txtTitle->setText(tr("STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION").arg(location));
}
/**
*
*/
AlienBaseState::~AlienBaseState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void AlienBaseState::btnOkClick(Action *)
{
_state->timerReset();
_state->getGlobe()->center(_base->getLongitude(), _base->getLatitude());
_game->popState();
}
}
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '_game->getSavedGame()' expression repeatedly.
↑ V820 The 'region' variable is not used after copying. Copying can be replaced with move/swap for optimization.
↑ V807 Decreased performance. Consider creating a pointer to avoid using the '(* i)->getRules()' expression repeatedly.