/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sstream>
#include "TransferConfirmState.h"
#include "../Engine/Game.h"
#include "../Mod/Mod.h"
#include "../Engine/LocalizedText.h"
#include "../Engine/Options.h"
#include "../Engine/Unicode.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/Base.h"
#include "TransferItemsState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Confirm Transfer window.
* @param game Pointer to the core game.
* @param base Pointer to the destination base.
* @param state Pointer to the Transfer state.
*/
TransferConfirmState::TransferConfirmState(Base *base, TransferItemsState *state) : _base(base), _state(state)
{
_screen = false;
// Create objects
_window = new Window(this, 320, 80, 0, 60);
_btnCancel = new TextButton(128, 16, 176, 115);
_btnOk = new TextButton(128, 16, 16, 115);
_txtTitle = new Text(310, 17, 5, 75);
_txtCost = new Text(60, 17, 110, 95);
_txtTotal = new Text(100, 17, 170, 95);
// Set palette
setInterface("transferConfirm");
add(_window, "window", "transferConfirm");
add(_btnCancel, "button", "transferConfirm");
add(_btnOk, "button", "transferConfirm");
add(_txtTitle, "text", "transferConfirm");
add(_txtCost, "text", "transferConfirm");
add(_txtTotal, "text", "transferConfirm");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getMod()->getSurface("BACK13.SCR"));
_btnCancel->setText(tr("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&TransferConfirmState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&TransferConfirmState::btnCancelClick, Options::keyCancel);
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&TransferConfirmState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&TransferConfirmState::btnOkClick, Options::keyOk);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(tr("STR_TRANSFER_ITEMS_TO").arg(_base->getName()));
_txtCost->setBig();
_txtCost->setText(tr("STR_COST"));
std::ostringstream ss;
ss << Unicode::TOK_COLOR_FLIP << Unicode::formatFunding(_state->getTotal());
_txtTotal->setBig();
_txtTotal->setText(ss.str());
}
/**
*
*/
TransferConfirmState::~TransferConfirmState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void TransferConfirmState::btnCancelClick(Action *)
{
_game->popState();
}
/**
* Completes the transfer.
* @param action Pointer to an action.
*/
void TransferConfirmState::btnOkClick(Action *)
{
_state->completeTransfer();
_game->popState();
_game->popState();
_game->popState();
}
}
↑ V525 The code contains the collection of similar blocks. Check items '75', '95', '95' in lines 49, 50, 51.