#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class SurfaceSet;
class Surface;
class TextButton;
class Window;
class Text;
class TextList;
class NumberText;
class Slider;
class ComboBox;
/**
* A state purely for testing game functionality.
* Fun fact, this was the project's original main(),
* used for testing and implementing basic engine
* features until it grew a proper structure and was
* put aside for actual game states. Useful as a
* sandbox / testing ground.
*/
class TestState : public State
{
private:
SurfaceSet *_set;
TextButton *_button;
Window *_window;
Text *_text;
NumberText *_number;
TextList *_list;
Slider *_slider;
ComboBox *_comboBox;
int _i;
/// Creates a surface with every color in the palette.
SDL_Surface *testSurface();
public:
/// Creates the Test state.
TestState();
/// Cleans up the Test state.
~TestState();
void think();
void blit();
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.