/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SlideshowState.h"
#include "CutsceneState.h"
#include "../Engine/FileMap.h"
#include "../Engine/Game.h"
#include "../Engine/InteractiveSurface.h"
#include "../Engine/LocalizedText.h"
#include "../Engine/Screen.h"
#include "../Engine/Timer.h"
#include "../Interface/Text.h"
#include "../Mod/Mod.h"
#include "../Engine/Options.h"
#include "../Interface/Cursor.h"
namespace OpenXcom
{
SlideshowState::SlideshowState(const SlideshowHeader &slideshowHeader,
const std::vector<SlideshowSlide> *slideshowSlides)
: _slideshowHeader(slideshowHeader), _slideshowSlides(slideshowSlides), _curScreen(-1)
{
_wasLetterboxed = CutsceneState::initDisplay();
// pre-render and queue up all the frames
for (std::vector<SlideshowSlide>::const_iterator it = _slideshowSlides->begin(); it != _slideshowSlides->end(); ++it)
{
InteractiveSurface *slide =
new InteractiveSurface(Screen::ORIGINAL_WIDTH, Screen::ORIGINAL_HEIGHT, 0, 0);
slide->loadImage(FileMap::getFilePath(it->imagePath));
slide->onMouseClick((ActionHandler)&SlideshowState::screenClick);
slide->onKeyboardPress((ActionHandler)&SlideshowState::screenClick, Options::keyOk);
slide->onKeyboardPress((ActionHandler)&SlideshowState::screenSkip, Options::keyCancel);
slide->setVisible(false);
_slides.push_back(slide);
setPalette(slide->getPalette());
add(slide);
// initialize with default rect; may get overridden by
// category/id definition
Text *caption = new Text(it->w, it->h, it->x, it->y);
caption->setColor(it->color);
caption->setText(tr(it->caption));
caption->setAlign(it->align);
caption->setWordWrap(true);
caption->setVisible(false);
_captions.push_back(caption);
add(caption);
}
centerAllSurfaces();
int transitionSeconds = _slideshowHeader.transitionSeconds;
if (_slideshowSlides->front().transitionSeconds > 0)
transitionSeconds = _slideshowSlides->front().transitionSeconds;
_transitionTimer = new Timer(transitionSeconds * 1000);
_transitionTimer->onTimer((StateHandler)&SlideshowState::screenTimer);
_game->getMod()->playMusic(_slideshowHeader.musicId);
_game->getCursor()->setVisible(false);
screenClick(0);
}
SlideshowState::~SlideshowState()
{
delete _transitionTimer;
}
/**
* Shows the next screen on a timed basis.
*/
void SlideshowState::screenTimer()
{
screenClick(0);
}
/**
* Handle timers.
*/
void SlideshowState::think()
{
_transitionTimer->think(this, 0);
}
/**
* Shows the next screen in the slideshow; pops the state when there are no more slides
*/
void SlideshowState::screenClick(Action *action)
{
if (_curScreen >= 0)
{
_slides[_curScreen]->setVisible(false);
_captions[_curScreen]->setVisible(false);
}
++_curScreen;
// next screen
if (_curScreen < (int)_slideshowSlides->size())
{
int transitionSeconds = _slideshowHeader.transitionSeconds;
if (_slideshowSlides->at(_curScreen).transitionSeconds > 0)
transitionSeconds = _slideshowSlides->at(_curScreen).transitionSeconds;
_transitionTimer->setInterval(transitionSeconds * 1000);
_transitionTimer->start();
setPalette(_slides[_curScreen]->getPalette());
_slides[_curScreen]->setVisible(true);
_captions[_curScreen]->setVisible(true);
init();
}
else
{
screenSkip(action);
}
}
/**
* Skips the slideshow
*/
void SlideshowState::screenSkip(Action *)
{
// slideshow is over. restore the screen scale and pop the state
_game->getCursor()->setVisible(true);
CutsceneState::resetDisplay(_wasLetterboxed);
_game->popState();
}
}
↑ V1051 Consider checking for misprints. It's possible that the 'transitionSeconds' should be checked here.
↑ V1051 Consider checking for misprints. It's possible that the 'transitionSeconds' should be checked here.