#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class Surface;
class Timer;
class ScannerView;
struct BattleAction;
/**
* The Scanner User Interface.
*/
class ScannerState : public State
{
InteractiveSurface *_bg;
Surface *_scan;
ScannerView *_scannerView;
BattleAction *_action;
/// Updates scanner interface.
void update();
Timer *_timerAnimate;
/// Handles Minimap animation.
void animate();
public:
/// Creates the ScannerState.
ScannerState(BattleAction *action);
~ScannerState();
/// Handler for right-clicking anything.
void handle(Action *action);
/// Handles timers.
void think();
/// Handler for exiting the state.
void exitClick(Action *action);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.