#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include <vector>
#include <map>
#include <utility>
namespace OpenXcom
{
/**
* Container for savegame info displayed on listings.
*/
struct SaveOriginal
{
int id;
std::string name, date, time;
bool tactical;
SaveOriginal() : tactical(false)
{
}
};
class SavedGame;
class Mod;
class Language;
class Target;
class Soldier;
class AlienMission;
class RuleConverter;
/**
* Handles conversion operations for original X-COM savegames.
* @sa http://ufopaedia.org/index.php?title=Saved_Game_Files
*/
class SaveConverter
{
private:
std::string _saveName, _savePath;
SavedGame *_save;
Mod *_mod;
RuleConverter *_rules;
int _year, _funds;
std::vector<Target*> _targets;
std::vector<int> _targetDat;
std::vector<Soldier*> _soldiers;
std::vector<std::string> _aliens;
std::map<std::pair<int, int>, AlienMission*> _missions;
/// Loads a binary file into a vector.
char *binaryBuffer(const std::string &filename, std::vector<char> &buffer) const;
/// Corrects a vector of graph data.
template <typename T> void graphVector(std::vector<T> &vector, int month, bool year);
/// Load XCOM.DAT
void loadDatXcom();
/// Load ALIEN.DAT
void loadDatAlien();
/// Load DIPLOM.DAT
void loadDatDiplom();
/// Load LEASE.DAT
void loadDatLease();
/// Load LIGLOB.DAT
void loadDatLIGlob();
/// Load UIGLOB.DAT
void loadDatUIGlob();
/// Load IGLOB.DAT
void loadDatIGlob();
/// Load ZONAL.DAT
void loadDatZonal();
/// Load ACTS.DAT
void loadDatActs();
/// Load MISSIONS.DAT
void loadDatMissions();
/// Load LOC.DAT
void loadDatLoc();
/// Load BASE.DAT
void loadDatBase();
/// Load ASTORE.DAT
void loadDatAStore();
/// Load CRAFT.DAT
void loadDatCraft();
/// Load SOLDIER.DAT
void loadDatSoldier();
/// Load TRANSFER.DAT
void loadDatTransfer();
/// Load RESEARCH.DAT
void loadDatResearch();
/// Load UP.DAT
void loadDatUp();
/// Load PROJECT.DAT
void loadDatProject();
/// Load BPROD.DAT
void loadDatBProd();
/// Load XBASES.DAT
void loadDatXBases();
public:
static const int NUM_SAVES = 10;
/// Creates a converter for the specified save.
SaveConverter(int save, Mod *mod);
/// Cleans up the converter.
~SaveConverter();
/// Gets list of saves in the user directory.
static void getList(Language *lang, SaveOriginal info[NUM_SAVES]);
/// Loads an original X-COM save.
SavedGame *loadOriginal();
};
}
↑ V730 Not all members of a class are initialized inside the constructor. Consider inspecting: id.