#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <list>
#include <string>
#include <yaml-cpp/yaml.h>
namespace OpenXcom
{
class Polygon;
class Polyline;
class Texture;
/**
* Represents the contents of the Geoscape globe,
* such as world polygons, polylines, etc.
* @sa Globe
*/
class RuleGlobe
{
private:
std::list<Polygon*> _polygons;
std::list<Polyline*> _polylines;
std::map<int, Texture*> _textures;
public:
/// Creates a blank globe ruleset.
RuleGlobe();
/// Cleans up the globe ruleset.
~RuleGlobe();
/// Loads the globe from YAML.
void load(const YAML::Node& node);
/// Gets the list of world polygons.
std::list<Polygon*> *getPolygons();
/// Gets the list of world polylines.
std::list<Polyline*> *getPolylines();
/// Loads a set of polygons from a DAT file.
void loadDat(const std::string &filename);
/// Gets a specific world texture.
Texture *getTexture(int id) const;
/// Gets all the terrains for a specific deployment.
std::vector<std::string> getTerrains(const std::string &deployment) const;
};
}
↑ V690 The 'Polygon' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.