#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class Game;
class Text;
class InteractiveSurface;
class Frame;
class Surface;
class BattleItem;
struct BattleAction;
/**
* Window that allows the player
* to set the timer of an explosive.
*/
class PrimeGrenadeState : public State
{
private:
BattleAction *_action;
bool _inInventoryView;
BattleItem *_grenadeInInventory;
Text *_number[24];
Text *_title;
Frame *_frame;
InteractiveSurface *_button[24];
Surface *_bg;
public:
/// Creates the Prime Grenade state.
PrimeGrenadeState(BattleAction *action, bool inInventoryView, BattleItem *grenadeInInventory);
/// Cleans up the Prime Grenade state.
~PrimeGrenadeState();
/// Handler for right-clicking anything.
void handle(Action *action);
/// Handler for clicking a button.
void btnClick(Action *action);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.