#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class Window;
class Text;
class SavedBattleGame;
class BattlescapeState;
class Timer;
class Surface;
/**
* Screen which announces the next turn.
*/
class NextTurnState : public State
{
private:
static const int NEXT_TURN_DELAY = 500;
Window *_window;
Text *_txtTitle, *_txtTurn, *_txtSide, *_txtMessage;
SavedBattleGame *_battleGame;
BattlescapeState *_state;
Timer *_timer;
Surface *_bg;
public:
/// Creates the Next Turn state.
NextTurnState(SavedBattleGame *battleGame, BattlescapeState *state);
/// Cleans up the Next Turn state.
~NextTurnState();
/// Handler for clicking anything.
void handle(Action *action);
/// Handles the timer.
void think();
/// Closes the window.
void close();
void resize(int &dX, int &dY);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.