#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include <vector>
#include <utility>
#include <string>
#include <SDL.h>
#include <yaml-cpp/yaml.h>
#include "Unicode.h"
namespace OpenXcom
{
class Surface;
class Palette;
struct FontImage
{
int width, height, spacing;
Surface *surface;
};
/**
* Takes care of loading and storing each character in a sprite font.
* Sprite fonts consist of a set of characters split in fixed-size regions.
* @note The characters don't all need to be the same size, they can
* have blank space and will be automatically lined up properly.
*/
class Font
{
private:
std::vector<FontImage> _images;
std::map< UCode, std::pair<size_t, SDL_Rect> > _chars;
bool _monospace;
/// Determines the size and position of each character in the font.
void init(size_t index, const UString &str);
public:
/// Creates a blank font.
Font();
/// Cleans up the font.
~Font();
/// Loads the font from YAML.
void load(const YAML::Node& node);
/// Generate the terminal font.
void loadTerminal();
/// Gets a particular character from the font, with its real size.
Surface *getChar(UCode c);
/// Gets the font's character width.
int getWidth() const;
/// Gets the font's character height.
int getHeight() const;
/// Gets the spacing between characters.
int getSpacing() const;
/// Gets the size of a particular character;
SDL_Rect getCharSize(UCode c);
/// Gets the font's palette.
SDL_Color *getPalette() const;
/// Sets the font's palette.
void setPalette(SDL_Color *colors, int firstcolor, int ncolors);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.