#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <yaml-cpp/yaml.h>
#include <string>
#include <map>
namespace OpenXcom
{
class Surface;
class SurfaceSet;
struct ModData;
/**
* For adding a set of extra sprite data to the game.
*/
class ExtraSprites
{
private:
std::string _type;
std::map<int, std::string> _sprites;
const ModData* _current;
int _width, _height;
bool _singleImage;
int _subX, _subY;
bool _loaded;
Surface *getFrame(SurfaceSet *set, int index) const;
public:
/// Creates a blank external sprite set.
ExtraSprites();
/// Cleans up the external sprite set.
virtual ~ExtraSprites();
/// Loads the data from YAML.
void load(const YAML::Node &node, const ModData* current);
/// Gets the sprite's type.
std::string getType() const;
/// Gets the list of sprites defined by this mod.
std::map<int, std::string> *getSprites();
/// Gets the width of the surfaces (used for single images and new spritesets).
int getWidth() const;
/// Gets the height of the surfaces (used for single images and new spritesets).
int getHeight() const;
/// Checks if this is a single surface, or a set of surfaces.
bool getSingleImage() const;
/// Gets the x subdivision.
int getSubX() const;
/// Gets the y subdivision.
int getSubY() const;
/// Has this sprite been loaded?
bool isLoaded() const;
/// Checks if a filename is a valid image file.
static bool isImageFile(const std::string &filename);
/// Load the external sprite into a surface.
Surface *loadSurface(Surface *surface);
/// Load the external sprite into a surface set.
SurfaceSet *loadSurfaceSet(SurfaceSet *set);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.
↑ V690 The 'SurfaceSet' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.