#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class Base;
class TextButton;
class Window;
class Text;
class TextEdit;
class Surface;
class Craft;
/**
* Craft Info screen that shows all the
* info of a specific craft.
*/
class CraftInfoState : public State
{
private:
Base *_base;
size_t _craftId;
Craft *_craft;
TextButton *_btnOk, *_btnW1, *_btnW2, *_btnCrew, *_btnEquip, *_btnArmor;
Window *_window;
TextEdit *_edtCraft;
Text *_txtDamage, *_txtFuel;
Text *_txtW1Name, *_txtW1Ammo, *_txtW2Name, *_txtW2Ammo;
Surface *_sprite, *_weapon1, *_weapon2, *_crew, *_equip;
/// Formats an amount of time.
std::string formatTime(int time);
public:
/// Creates the Craft Info state.
CraftInfoState(Base *base, size_t craftId);
/// Cleans up the Craft Info state.
~CraftInfoState();
/// Updates the craft info.
void init();
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for clicking the 1 button.
void btnW1Click(Action *action);
/// Handler for clicking the 2 button.
void btnW2Click(Action *action);
/// Handler for clicking the Crew button.
void btnCrewClick(Action *action);
/// Handler for clicking the Equipment button.
void btnEquipClick(Action *action);
/// Handler for clicking the Armor button.
void btnArmorClick(Action *action);
/// Handler for changing the text on the Name edit.
void edtCraftChange(Action *action);
};
}
↑ V690 The 'Surface' class implements a copy constructor, but lacks the copy assignment operator. It is dangerous to use such a class.