/*
 * Copyright 2010-2016 OpenXcom Developers.
 *
 * This file is part of OpenXcom.
 *
 * OpenXcom is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * OpenXcom is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "ArrowButton.h"
#include "TextList.h"
#include "../Engine/Timer.h"
#include "../Engine/Action.h"
 
namespace OpenXcom
{
 
/**
 * Sets up an arrow button with the specified size and position.
 * @param shape Shape of the arrow.
 * @param width Width in pixels.
 * @param height Height in pixels.
 * @param x X position in pixels.
 * @param y Y position in pixels.
 */
ArrowButton::ArrowButton(ArrowShape shape, int width, int height, int x, int y) : ImageButton(width, height, x, y), _shape(shape), _list(0)
{
	_timer = new Timer(50);
	_timer->onTimer((SurfaceHandler)&ArrowButton::scroll);
}
 
/**
 * Deletes timers.
 */
ArrowButton::~ArrowButton()
{
	delete _timer;
}
 
bool ArrowButton::isButtonHandled(Uint8 button)
{
	if (_list != 0)
	{
		return (button == SDL_BUTTON_LEFT || button == SDL_BUTTON_RIGHT);
	}
	else
	{
		return ImageButton::isButtonHandled(button);
	}
}
 
/**
 * Changes the color for the image button.
 * @param color Color value.
 */
void ArrowButton::setColor(Uint8 color)
{
	ImageButton::setColor(color);
	_redraw = true;
}
 
/**
 * Changes the shape for the arrow button.
 * @param shape Shape of the arrow.
 */
void ArrowButton::setShape(ArrowShape shape)
{
	_shape = shape;
	_redraw = true;
}
 
/**
 * Changes the list associated with the arrow button.
 * This makes the button scroll that list.
 * @param list Pointer to text list.
 */
void ArrowButton::setTextList(TextList *list)
{
	_list = list;
}
 
/**
 * Draws the button with the specified arrow shape.
 */
void ArrowButton::draw()
{
	ImageButton::draw();
	lock();
 
	// Draw button
	SDL_Rect square;
	int color = _color + 2;
 
	square.x = 0;
	square.y = 0;
	square.w = getWidth() - 1;
	square.h = getHeight() - 1;
 
	drawRect(&square, color);
 
	square.x++;
	square.y++;
	color = _color + 5;
 
	drawRect(&square, color);
 
	square.w--;
	square.h--;
	color = _color + 4;
 
	drawRect(&square, color);
 
	setPixel(0, 0, _color + 1);
	setPixel(0, getHeight() - 1, _color + 4);
	setPixel(getWidth() - 1, 0, _color + 4);
 
	color = _color + 1;
 
	switch (_shape)
	{
	case OpenXcom::ARROW_BIG_UP:
		// Draw arrow square
		square.x = 5;
		square.y = 8;
		square.w = 3;
		square.h = 3;
 
		drawRect(&square, color);
 
		// Draw arrow triangle
		square.x = 2;
		square.y = 7;
		square.w = 9;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color);
			square.x++;
			square.y--;
		}
		drawRect(&square, color);
		break;
	case OpenXcom::ARROW_BIG_DOWN:
		// Draw arrow square
		square.x = 5;
		square.y = 3;
		square.w = 3;
		square.h = 3;
 
		drawRect(&square, color);
 
		// Draw arrow triangle
		square.x = 2;
		square.y = 6;
		square.w = 9;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color);
			square.x++;
			square.y++;
		}
		drawRect(&square, color);
		break;
	case OpenXcom::ARROW_SMALL_UP:
		// Draw arrow triangle 1
		square.x = 1;
		square.y = 5;
		square.w = 9;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color + 2);
			square.x++;
			square.y--;
		}
		drawRect(&square, color + 2);
 
		// Draw arrow triangle 2
		square.x = 2;
		square.y = 5;
		square.w = 7;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color);
			square.x++;
			square.y--;
		}
		drawRect(&square, color);
		break;
	case OpenXcom::ARROW_SMALL_DOWN:
		// Draw arrow triangle 1
		square.x = 1;
		square.y = 2;
		square.w = 9;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color + 2);
			square.x++;
			square.y++;
		}
		drawRect(&square, color + 2);
 
		// Draw arrow triangle 2
		square.x = 2;
		square.y = 2;
		square.w = 7;
		square.h = 1;
 
		for (; square.w > 1; square.w -= 2)
		{
			drawRect(&square, color);
			square.x++;
			square.y++;
		}
		drawRect(&square, color);
		break;
	case OpenXcom::ARROW_SMALL_LEFT:
		// Draw arrow triangle 1
		square.x = 2;
		square.y = 4;
		square.w = 2;
		square.h = 1;
 
		for (; square.h < 5; square.h += 2)
		{
			drawRect(&square, color + 2);
			square.x += 2;
			square.y--;
		}
		square.w = 1;
		drawRect(&square, color + 2);
 
		// Draw arrow triangle 2
		square.x = 3;
		square.y = 4;
		square.w = 2;
		square.h = 1;
 
		for (; square.h < 5; square.h += 2)
		{
			drawRect(&square, color);
			square.x += 2;
			square.y--;
		}
		square.w = 1;
		drawRect(&square, color);
		break;
	case OpenXcom::ARROW_SMALL_RIGHT:
		// Draw arrow triangle 1
		square.x = 7;
		square.y = 4;
		square.w = 2;
		square.h = 1;
 
		for (; square.h < 5; square.h += 2)
		{
			drawRect(&square, color + 2);
			square.x -= 2;
			square.y--;
		}
		square.x++;
		square.w = 1;
		drawRect(&square, color + 2);
 
		// Draw arrow triangle 2
		square.x = 6;
		square.y = 4;
		square.w = 2;
		square.h = 1;
 
		for (; square.h < 5; square.h += 2)
		{
			drawRect(&square, color);
			square.x -= 2;
			square.y--;
		}
		square.x++;
		square.w = 1;
		drawRect(&square, color);
		break;
	default:
		break;
	}
 
	unlock();
}
 
/**
 * Keeps the scrolling timers running.
 */
void ArrowButton::think()
{
	_timer->think(0, this);
}
 
/**
 * Scrolls the list.
 */
void ArrowButton::scroll()
{
	if (_shape == ARROW_BIG_UP)
	{
		_list->scrollUp(false);
	}
	else if (_shape == ARROW_BIG_DOWN)
	{
		_list->scrollDown(false);
	}
}
 
/**
 * Starts scrolling the associated list.
 * @param action Pointer to an action.
 * @param state State that the action handlers belong to.
 */
void ArrowButton::mousePress(Action *action, State *state)
{
	ImageButton::mousePress(action, state);
	if (_list != 0)
	{
		if (action->getDetails()->button.button == SDL_BUTTON_LEFT)
		{
			_timer->start();
		}
		else if (action->getDetails()->button.button == SDL_BUTTON_WHEELUP) _list->scrollUp(false, true);
		else if (action->getDetails()->button.button == SDL_BUTTON_WHEELDOWN) _list->scrollDown(false, true);
	}
}
 
/*
 * Stops scrolling the associated list.
 * @param action Pointer to an action.
 * @param state State that the action handlers belong to.
 */
void ArrowButton::mouseRelease(Action *action, State *state)
{
	ImageButton::mouseRelease(action, state);
	if (_list != 0 && action->getDetails()->button.button == SDL_BUTTON_LEFT)
	{
		_timer->stop();
	}
}
 
/*
 * Scrolls the associated list to top or bottom.
 * @param action Pointer to an action.
 * @param state State that the action handlers belong to.
 */
void ArrowButton::mouseClick(Action *action, State *state)
{
	ImageButton::mouseClick(action, state);
	if (_list != 0 && SDL_BUTTON_RIGHT == action->getDetails()->button.button) {
		if (_shape == ARROW_BIG_UP) _list->scrollUp(true);
		else if (_shape == ARROW_BIG_DOWN) _list->scrollDown(true);
	}
}
 
}

V525 The code contains the collection of similar blocks. Check items '5', '8', '3', '3' in lines 132, 133, 134, 135.

V525 The code contains the collection of similar blocks. Check items '5', '3', '3', '3' in lines 155, 156, 157, 158.

V525 The code contains the collection of similar blocks. Check items '1', '5', '9', '1' in lines 178, 179, 180, 181.

V525 The code contains the collection of similar blocks. Check items '1', '2', '9', '1' in lines 207, 208, 209, 210.

V525 The code contains the collection of similar blocks. Check items '2', '4', '2', '1' in lines 236, 237, 238, 239.