Thank you for the information
Nord.
That is a relief to know, I was a bit worried that stripping the zombie frames off the sprite sheet would cause an error if the game called for them.
I've always found the unused images in both X-Com games to be rather interesting. From what I've read the developers didn't have much time to implement features when making
TFTD but I've noticed that they did a lot more image work compared to the original game.
For example most objects have
HandObs in
TFTD:
UFO has 128
HandOb image frames.
TFTD has 440
HandOb image frames.
MicroProse artist Terry Greer recalled: "A decision was made to use the original engine, reskin the graphics and create a whole new story. By keeping changes to the absolute minimum a sequel could be created in just a few months. Also, by not inventing any new game features or game technology it would make the scheduling one largely led purely by asset creation – which makes it whole lot easier when it comes to estimating task durations and scheduling."