Things being worked on right now (No new gameplay features yet!, mostly workflow):
- Further cleanup of the mod's files (It looks more like the original mod now!)
- Script modularity, sort of (Breaking up the different scripts into modules makes it easier to add/remove and play test them, I still have to see if this works as intended)
- Workflow improvements (Testing is a lot easier now that I've separated two main builds, one is release the other is experimental build) these will lead to less stray files and possible file fuckery that might occur because I'm testing new features that need to be fully fleshed out or they bork other aspects of the mod
- Updated the OXCE version used to take advantage of one feature I was really looking forward to (version 7.0.15 at least)
- Refining the scripts already in the mod (mine anyways, the ones already in XCF are pretty good already) I've updated my other mod Support Deployables which is where I deploy most new items I work on so I can test them and then I bring them over here, I reworked the logic for the Impact Vest script on that and will be updating those changes over here too, and maybe bring the Hellweave vest as well
Things that you can look forward to being reworked/updated:
- Everything script based (Impact Vest, Proximity Ammo, Illuminating Ammo etc)
- Reconciliation with added items that might conflict with XCF's new items (BlackOps nightvision suit for example)
Things or features that will be added eventually:
- Mid to Late game items, research and even aliens!