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Damage calculation for zero damage items
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Topic: Damage calculation for zero damage items (Read 2281 times)
jcrabbit
Sergeant
Posts: 19
Damage calculation for zero damage items
«
on:
May 30, 2021, 06:21:09 am »
How is damage determined for items with a base damage of zero? For example, the rope from the XPiratez mod?
https://www.ufopaedia.org/index.php/Melee_Weapons_(Piratez
)
From the searches I've found, it seems like the rope simply causes choke damage which can knock out units.
https://openxcom.org/forum/index.php/topic,6109.msg93488.html#msg93488
https://openxcom.org/forum/index.php/topic,5345.msg92866.html#msg92866
https://openxcom.org/forum/index.php/topic,7877.msg123317.html#msg123317
Setting aside TUs, given that rope is described as having zero damage, how does it actually affect units? It has a damage bonus of:
Quote
Damage+0.15*Strength+0.15*Bravery
Given a solder with 100 strength and 100 bravery, does that translate to 30 choking damage? Or does the 30 here become a multiplier, i.e., 0*1.30? A scaling multiplier doesn't seem to make sense here.
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Solarius Scorch
Global Moderator
Commander
Posts: 11726
WE MUST DISSENT
Re: Damage calculation for zero damage items
«
Reply #1 on:
May 30, 2021, 01:10:36 pm »
It's not a multiplier, it's additive... The "+" is a clue
So yes, your calculation is correct, such a soldier would do 30 damage on average (assuming standard damage roll and no other complications, like armour value and resistances).
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jcrabbit
Sergeant
Posts: 19
Re: Damage calculation for zero damage items
«
Reply #2 on:
May 30, 2021, 06:53:12 pm »
Thanks Solarius!
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