**Requires OXCE 7.9. Works with 40k 035**
FIX:
- Some Loading fixes for the Ork Teleporta gun / Shokk Attack Gun, Nurgle sneezing attack and gravcannon ammo.
- STR_SLAANESH_BASE string added.
- Surface base generators are now immune to infection and intimidation.
- Nurgle unit spawner grenades now have proper reductions to their health damage.
- Bughunt Mode tweaked to trigger at 5 remaining enemies instead of 3, and with possibly lower TU (example: Squats).
- Valkia Shield now less open to being man-handled by non Chaos followers (added restrictions to using it).
- Stopped recovery crash of a tzeentch ritualist unit.
- A DW Blood Angels Tactical Armor set was available to non-marine units, added a missing limitation.
QoL:
- New Flavor Names for outposts and sectors.
- Updated all Gibs graphics for existing scripted units that can gib.
- Added dozens of squishy gib graphics and units affected by the gibbing script. Includes deserters, civilians, Adeptas, GSC, Orks & Gretchin, chaos flavor cultists etc.
- STR_LIGHT_BOLTER_AMMO_SHORT: "Short Light Solo Bolter Mag" clarified.
- Added Corruption/Infection and Intimidation Metrics to Stats for Nerds
- Updated STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT and STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT text to make it clearer they can be reclaimed if the enemy chaos base is destroyed.
- Lowered research cost of some corpses and live captures.
- Rearranged order of Enemy race lists (will change in the battle mission gen).
- STR_TELEPATH_STAFF_UFOPEDIA added with clarified text of the read mind and panic attack abilities.
CHANGES
- Set extendedExperienceAwardSystem. true with the new OXCE update. Several changes, xp gained by hitting enemy units (not neutrals), i.e you cannot train on mind-controlled aliens anymore, throwing experience also gives some secondary stat gain. Smoke counts, stun counts and shotgun pellets counts as 1 hit.
- Thunderbolt interceptor improved; gained 1 armor, 5 evasion, 500 fuel capacity and 3x repair speed. Acceleration reduced from 5 to 4.
- Hull Plating extra health reduced from 250 to 50; armor increased from 2 to 3; intended to reduce the equip times substantially and improve its niche at tanking low level threats without repair downtime.
- Standardized webber ammo stats (buff) to be in line between pistol and heavy webber.
- Added Incendiary rounds for the Ripper Gun; these are most effective versus lightly armored targets, and for illuminating darkness/defeating camo.
- Allowed Servitors on Taurox.
- Lowered first 4 months Space Hulk Mission chance by 20% (50->40).
ADEPTAS
- Upped stun damage for Adeptas Lead by example, halved healing to make it less OP.
ASTARTES
- Terminators recover from wounds as quickly as their Firstborn brethren.
- Added "Throttled" Assault Cannon Mode to allow more flexibility in deployment.
ARBITES
- Marshall Armor buff, more in line with custom human sized power amor/mastercrafted carapace, stands up a little bit better in the end game. Front armor 110 instead of 90, side armor 100 instead of 80, rear 70 instead of 60.
GUARD
- Custom Scion Jump Armor sprites added.
- Updated Regiment Training Mission for all soldier types (even Adeptas are now invited).
INQUISITION
- Added Jump Armor for Stormtroopers.
- GKs now get Force Halberd research automatically.
- GK Chaplains get Inspire and 40 Devotion at Captain rank.
- Fixed spawned Thunderfires having recoverable shells.
- Fixed Tome of Speed. Causes some stun and morale damage to prevent OP over-use. Now scales with psiSkill instead of bravery.
INQUISITION - DEATHWATCH
- Updated Soldier stats for ROSIGMA. These guys are veterans, so they have better random stat distribution on recruitment, higher bravery etc. The various chapters have slightly different odds of stat boons (+5 here and there, nothing huge).
- Integrated v035 Deathwatch Armor sets (about a dozen) with ROSIGMA stat lines. Includes anti-stealth, armor values and resistances etc. Salamanders get special fire/melta resistance.
- Integrated new DW Weapons with ROSIGMA stats balancing. DW Weapons are a notch above in terms of quality, which is reflected in some weapons.
- Integrated new DW Craft variants with ROSIGMA stats. Improved repair, speed and refueling time.
- Updated DW craft manufacturing costs with ROSIGMA balancing.
- Updated new DW Armor manufacturing costs and kill token balancing.
- Added STR_RIFLEA (Artifex Pattern) and renamed STR_RIFLEB back to ULTRA pattern. Updated starting care package events for DW to reflect this. RIFLEA is DW exclusive, similar to Stalker pattern but tweaked for auto-fire (Slightly worse at long range).
ELDAR
- Gave STR_SHURIKEN_CLIP, AUX_STARCANNON and AUX_DOUBLE_STARCANNON some ToArmorPre (armor damage).
NECRON
- Necron Weapons (Gauss Flayers/Blasters) Getting Missing Autofire; Weapons Improved Tabletop Accuracy. Gauss Cannons now suitably powerful.
- Necron Scarabs added as Terror Unit.
CHAOS
NURGLE
- Nerfed Nurgle Spits and Sneezes direct health damage. Several hits will kill a guardsman, but it's more about damaging armor and debuffing with corruption.
SLAANESH
- Slaanesh Traitor Guard forces added with spritework by Xom and Leflair. Includes flak variants, carapace, officer and commissar (commander). Equipped with slaanesh flavor lascarbines, lasguns, longlas and plasma pistols. The Perfect Guard have a very small 1/turn dodge chance and higher reactions than their counterparts.
- Filling out their forces are Slaanesh contingents of turned novices, devotees, cultists and slaangors.
- Added a Slaanesh Sonic Platform, merging chaos and xeno technology, for the Slaanesh Traitor Guard and Slaanesh lists.
- Added Slaanesh Chimeras with custom turrets, including a Sonic Cannon variant (not as strong direct damage as the Havoc version).
- Added a Slaanesh Escher-derived lasgun (using slaanesh las cells) and reworked the tanith-one to act as their longlas. Slaangor, Cultists and Slaanesh Guard requipped accordingly.
- Added a Sonic Gun, equipping the Slaanesh Carapace Stormtroopers/Veterans, and replacing most of the Choir Guns that Slaanesh Sisters had. It does half health damage of the Sonic cannon, has halved armor penetration, but causes some time unit/energy damage.
- Added Slaanesh Traitor Guard lists to randomized defenders of Traitor Guard bases and patrols. They can also carry out certain mission types.
TZEENTCH
- Added Tzeentch Chimeras with custom turrets, equipped with heavy bolters or Tzeentch heavy flamers.