1.08F2 Notes:
- FIX: Mortar Arcing set to False.
- FIX: Dependencies for the GK and Marine Craft to not appear for Guard/Adeptas.
- FIX: Solo Bolters and Ammo available to anyone who gets Light Bolter tech.
- FIX: Adjusted HandOB Sprite for the one-handed Stubcannon
- FIX: New Valkyrie set to 16 crew instead of 22.
1.08F Notes:
- FIX: An issue preventing the new AI Devastators from showing up.
- FIX: Some missing art pieces in the heretic canoness and chaos combat servitor codex pieces not showing up.
- FIX: Replace Grey Knight research dependency with Chamber Militant to enable radical and heretic inquisition paths to reach mid-tier and high tier. Added motion scanner, weapon requisition and craftadd to chambermilitant unlocks as well.
- SCRIPT CHANGE: Heavy Weapons Team script modified to allow for a little bit of shuffling after deploying, the unit should retain 5 energy.
- QoL: -20% volume to the jetpack noise, shortened loop.
- BUFF: Buffed ammo capacity/damage of all craftweapons sans the craft bolters. There's now a reason to invest in research and upgrades.
- BUFF: Adeptas and Guard disposable launchers accuracy buffed by 20, TU cost reduced to 33. Damage buffed by 10 power and 0.4 (40%) armor rend damage.
- Removed dependency of Heavy Plasma research to research the chaos multimelta. If you can get it, research it+its ammo, you can build it. Should be around summer months.
- CRAFT CHANGE: Normal Valkyrie Extended, now has 22 slots instead of 16. It's long, fat, and very happy. Also, it got a nose bolter now.
- NEW MISSILES: 3 types of larger rockets For the Medium Missile Launchers (Marines, Adeptas Throne and new Guard ML:
1) Melta missile becomes available at mid-tier+meltagun research. Very expensive, it does 140 melta damage and 40% is applied as armor damage.
2) Heavy Krak Missile, takes the damage spot of the old Krak missile. Higher weight.
3) Heavy Frag Missile, takes the spot of the old Frag missile + slightly buffed damage. Higher weight.
- REBALANCE: Small Missiles (SMALL_ROCKET, LARGE_ROCKET and INCENDIARY) reduced weight and cost. Damage and radius dropped slightly on the frag and krak versions. You can buy and carry a lot more of these than the big ones.
All Krak and Melta missiles set to RandomType 2 (50-150% damage) or RandomType 7 (50-200% damage) instead of default 0-200%. The smaller krak missile has 50-150%. The Heavy Frag missile set to 50-200% as well.
- REBALANCE: Krak grenades now do 50-200% damage instead of 0-200%.
- REBALANCE: Sniper Rifle Ammo cost brought in line with other ammo costs in Rosigma, i.e more expensive.
- REBALANCE: Boltpistols sold at the MARKET outpost now 150k instead of 300k. Boltgun costs also reduced slightly.
- REBALANCE: Reduced kill token cost for several MC weapons so they are a little cheaper than the MC Heavy Plasma (everything was priced at 300 token cost, making the Heavy Plasma a no brainer).
- AVAILABILITY: Autostub ammo + Velonium Ammo now available through the MARKET if you research the respective captured ammo from Kelermorphs. Velonium also requires Ceramite-tier research. Very expensive, but very nice pistol ammo.
MARINES:
- Flying support armor buffed for rocket pods. From 50 to 150. Should now survive a turn or two. Maybe.
- Landraider craft access moved to mid-tier from high tier..
- Reduced kill token cost for several armors.
ARBITES:
- Assault Stubber, Stubcannon, new Shot(gun) pistol and Accatran Missile Launcher now available for Arbites.
- Stub Rifle Rounds price balanced. Made available to guard. AP rounds now require Adamantium research, Wound rounds require medikit research and expander roudns require promethium research.
- NEW WEAPON: Flechette Pistol / Delaque Autopistol. Ceramite Tier, available through the MARKET outpost. Takes any kind of stub ammo, including autostubber (Liberator) velonium, the long-magazine "smg" ammo and the stub rifle ammo. Accurate and with a quick 20 TU cost double tap snap fire. Available to Arbites and Guard.
ADEPTAS:
- Throne Missile Launcher now works like other medium missile launchers, and can fire the other missile types (if not in auto fire-mode). Cost and stats rebalanced to match.
CHAMBER:
- Removed - STR_GREYKNIGHTS dependencies and replaced with STR_CHAMBERMILITANT to enable inquisition to unlock tiers and craft, including manufacturing.
GUARD
- MISSION CHANGE: Webway missions 20 turn timer removed. However, the Eldar will come in with reinforcements at turn 12+.
- BUFF: Stubcannon set to 1-handed and 25TU cost for snap fire.
- BUFF: Deployable Lascannon ammo set to 3 from 1. Armor damage buffed, random damage set to 50-200%. TU cost for snap and aimed reduced slightly (can now fire two snaps if not moving/turning).
- Barracks beds recolored to set the room apart from normal living quarters.
- EXPERIMENTAL: Guard deployable mortar given 1 waypoint, so now you can shoot loitering munitions/proper arcing shots. Might look a bit wonky.
- NEW WEAPON: Guard Long Rifle, replaces the Marine Sniper Rifle for guard. Can use both stub rifle rounds and the heavier sniper ammo.
- Longlas moved to mid-tier.
- NEW WEAPON: The Cadia Pattern Guard Missile Launcher. Replaces the Marine launcher as the standard missile launcher for Guard. Slightly less weight and accuracy compared to the marine version, but cheaper. Can use the new Melta Missile.
- NEW WEAPON: The Accatran Missile Launcher. A lightweight guard missile launcher, with lower weight and slightly lower TU cost for snap fire. It sacrifices a little accuracy (dropOff and Aimed) for this. Spritework by StarSquid.
- NEW WEAPON: Underslung Umbra Combi-Bolter (Guard), can fire the 40mm grenades. Weights and cost more than the standard Umbra.
- NEW WEAPON: Shotpistol. A pistol that fires shotgun rounds, including the arbites stun and gas shells. Available at mid-tier for guard. Spritework by StarSquid.
- NEW WEAPON: Solo Combi-Melta Bolter. Available at mid-tier with meltagun research. Expensive, but combines the basic Solo light bolter with a light meltagun (same as the Potestas). The Ammo becomes available for research after meltagun research and is slightly weaker than the full-size meltagun. Spritework by StarSquid.
- NEW WEAPON: Shotlas, expensive, heavy and with tremendous close range firepower. Available at mid-tier (with Market) this gun is a mix of the heavy lasgun and volley gun. Its power and accuracy drops off quickly beyond 12 tiles, but it has both a high RoF autofire option and a aimed mode POWER SHOT! Spritework by StarSquid.
- NEW WEAPON: High-Grade Autopistol, uses same ammo as the autogun version but sacrifices accuracy, range and the bayonet to fit as a sidearm. Spritework by StarSquid.
- BUFF: 40mm Buckshot damage, stun and armor rend increased, but slightly less effective against well armored enemies.
ORKS:
- Updated shading and details on the Meganobz inventory sprite.
- Ork Rokkits now have a bit more bunch, when they hit.