Author Topic: [ADDON] ROSIGMA  (Read 5814 times)

Offline oxcuser0003

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« Reply #45 on: September 08, 2021, 05:26:26 pm »
awesome that more stuff is being added - will have to give it a try sometime

Offline Leflair

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« Reply #46 on: September 08, 2021, 10:14:01 pm »
Give it a spin, what's the worst that could happen? Covered in Nurglings?

New page, so here's a preview of 1.05:
The main course will be the cult of Tzeentch. Up until now we've only had the (expanded) chaos cult, clad in red and with a vague Khorne theming.
But 1.05 will bring in blue clad cultists of Tzeentch to provide some more early and midgame variety.

The roster so far, from low tier to high tier:
-Warped Thralls
-Tzeentch Mutants
-Helot Cultists
-Chaos Witches
-Summoners (Fatebinders)

A couple of them (inventory only):

For support they currently have access to:
-Combat Servitors (temporarily on loan from another list)
-Battle Servitor/Heavy Plasma (temporarily on loan from another list)
-Lesser Daemon of Tzeentch. A close cousin of the Horrors, to give a little more daemonic variety and represent the "The Scintillating Legions" that aren't just the uniform daemons.
-Possessed Cultists/Lesser Spawns of Tzeentch. Not the huge lumbering kind, but more of a daemon host/possession of Thrall-Champions.

They'll have a couple of "themes" to their units and capabilities.

-Long ranged and accurate lasgun focus.
-Magic, both in quantity and variety they'll have the most magic users, with all units except for the "soldier" chaff having access to some sort of spells. These will not be merely destructive fireballs, but come in a couple of different flavors like debuffs and panic-causing attacks. I got a couple of source books for ideas.
-Daemon and mutants provide the muscle n meat, for the otherwise frail forces.
-Magic shielding (Dark Shield) give certain units some staying power.
-Flamethrowers provide a little bit of close range cover and AoE capability.

-Little melee capability.
-Frail(er), Low HP and armor compared to other chaos forces.
-Little AoE outside of spells, so no rocket launchers or grenade launchers.
-Low rate of fire and fewer autoweapons. No heavy bolters or heavy stubbers.

Short a daemon or two right now, but otherwise I've managed to sprite them all out in the last few weeks.

On the to do list is more new spells and testing.

Offline Simi822

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« Reply #47 on: September 09, 2021, 10:50:26 pm »
I think you have the Inferno pistol completely wrong, yes it has a limited range, 25 percent to a melta gun but its power should not be decreased but increased! it should be an insta kill weapon, also impossible to build only to buy or get by conquer, what you have in the game is not good

Offline Leflair

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« Reply #48 on: September 10, 2021, 11:47:57 am »
We have buffed the inferno pistol power by 50% vs vanilla, but otherwise it is untouched. Haven't considered moving when its available or its rarity, but its something to explore (maybe a mastercrafted version or such).