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Author Topic: Segfault on arriving at a crash site - no mods  (Read 1047 times)

Offline Guthbrandr

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Segfault on arriving at a crash site - no mods
« on: March 29, 2021, 12:56:51 am »
Playing the game just fine with no problems. Love OpenXCOM options and even started a new game in order to enjoy the music/graphics etc. So a big thank you!!

Today (3/28) after successfully engaging and shooting down my first large alien ship in UFO Defense I sent my skyranger to the crash site and attempted to engage.
Got a segfault. Tried a few "workarounds" from within the game such as waiting for a few more minutes before clicking the crash site, not speeding up time to no avail. As soon as I get the crash recovery begin mission screen (screen shot included) and click ok. I get the segmentation fault error message.

I have included both the save file and the error log.

I don't mind starting a new game. Just don't want this one to go to waste.

Thanks in advance!

Offline Meridian

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Re: Segfault on arriving at a crash site - no mods
« Reply #1 on: March 29, 2021, 11:02:41 am »
It's a new bug in openxcom.

Until it's fixed, please downgrade to openxcom from March 8th 2021.

Offline Warboy1982

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Re: Segfault on arriving at a crash site - no mods
« Reply #2 on: March 29, 2021, 01:50:10 pm »
fix't

Offline Guthbrandr

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Re: Segfault on arriving at a crash site - no mods
« Reply #3 on: March 30, 2021, 03:32:16 am »
Thank you very much. Had the same crash in TFTD. I noticed that in both games, the crash occured during sunrise/sunset and wondered if this had anything to do with it.

Very excited to get back into the games!

Offline Warboy1982

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Re: Segfault on arriving at a crash site - no mods
« Reply #4 on: March 30, 2021, 01:19:14 pm »
nah, it was exploding engines pre-battle causing it

Offline Guthbrandr

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Re: Segfault on arriving at a crash site - no mods
« Reply #5 on: March 30, 2021, 04:30:17 pm »
Oh wow... There goes those drops. Thanks again!