Author Topic: change the world  (Read 4451 times)

Offline Finnik

  • Colonel
  • ****
  • Posts: 401
  • Finnik#0257
    • View Profile
Re: change the world
« Reply #30 on: April 02, 2021, 08:24:12 pm »
I don't know why my worlddat editor shows incorrect X values (see screenshot).
Anyway I managed to complete the script, it produces a working "polygons" list to copy-paste into globe.rul. I just need to test that it imports correctly on Falko's tool.

That is supercool, I would really welcome this addition!

Offline robin

  • Commander
  • *****
  • Posts: 1177
    • View Profile
    • Email
Re: change the world
« Reply #31 on: April 05, 2021, 01:14:19 pm »
The problem is that Falko's tool was written long ago and the ruleset evidently changed since then (for example: cities are defined in a completely different way). So, to complete this properly, I'd need to make a conversion. I didn't take this into account when I started, I hoped it were more straightforward. Therefore I don't know when/if I'll be able to do this.