Author Topic: bypass terrain "height" from alienDeployment ?  (Read 2015 times)

Offline robin

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bypass terrain "height" from alienDeployment ?
« on: January 31, 2021, 12:21:45 am »
Is there a way to tell the deployment to "use the selected terrain height", instead of using the fixed height?

The problem with the fixed height is that it needs to work for all the terrains, but the terrains can be very different to each other.
So you use the highest height to make it work, but then you get a problem with indoor terrains: you need to manually add levels filled with dirt to match the max height, otherwise they get automatically padded with "air" and any flying unit would be able to fly above them.

I'm okay with padding with dirt. But I was wondering if there was a workaround that I don't know of.

edit: I guess there's no workaround. I already padded all my maps.
« Last Edit: February 01, 2021, 10:08:14 pm by robin »