Hi there
First I want to congratulate you on this excellent mod. I spent long time trying to beat it and (for most parts) I enjoyed it.
I apologise in forward if I sound rude (and for my relatively lacking knowledge of english language) but I have some suggestions that I think would improve game.
Thank you very much, and please don't hesitate to sharee fair criticism. (You are not being rude at all!)
1.Osiron ship missions are too large. Is it really neccessary for ship mission to contain both below and above decks part ? It makes this mission unnecessarily long and sometimes boring.
I like the map on the whole, but maybe it's too big for this particular mission. I could use the original TFTD map instead (either the upper or lower deck), but it would feel a bit illogical to ignore half of the ship. The best solution would be to make a whole smaller ship, but it's not an easy thing to do.
2.Syndicate skyscraper suffers from the same. Are 30 stories (or somewhat less or more, I don´t remeber at this point precisely how large they were) really neccessary for these relatively simple missions?
There are only two such missions in the game, and I wanted them to feel special. (they're not 30 stories though, only around 20
Actually my problem is the opposite, I find these missions too short because enemies tend to jump from windows and engage me on land...
Anyway, while I understand hjat not everyone likes such long missions, there are very few of them per campaign and I would like to keep them as they are. Storming a corpo sky scrapper is just too much of a staple to omit.
3.For undercover missions you can armor your agents in later missions in bulletproof coat but with awesome knowledge you possess late in game (terramite processing , alien alloys processing, aqua plastics etc...), would it not be possible to produce something better with armor stats I dont know at least 25-25-25-20 ?
I fear this would make the whole concept of undercover missions meaningless... The point is to go, well, in somewhat civilian clothes. Else I wouldn't bother with such limitations.
4.The last thing is not suggestion but question. I researched topics regarding dreaming but I don´t know how to get mission in dreamscape. What must I do in order to get it ?
If they're unlocked, you just wait until such a mission appears. They're rare.
And another suggestion I forgot to add.
You can always edit the post.
Would it not be possible for light missles to be installed in heavy missles hardpoints on crafts ?
Technically possible. But not sure if a good idea. Can you justify more?
Although i was disapointed when i discovered i cannot use the cake to boost psi skill above what the psy lab can do to make super-psiops.
It wasn't technically viable when I made it. I think it is now, but I'm working on another way to get super-psiops.