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Author Topic: X-com Apocalypse  (Read 119021 times)

Offline luke83

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Re: X-com Apocalypse
« Reply #75 on: July 07, 2014, 09:17:35 pm »
I wouldn't get too excited yet, I don't have an abundance of time anymore, and at the minute I'm just writing loaders for all the different Apoc resources. Currently I can load sounds, fonts, and the PCXs (which I didn't even have to write any code for).

One of the problems I've got, is that I can't find any information what-so-ever on any of the formats. PCKs don't seem to load in the UFO tools, so I'm assuming the format has changed.

Somebody must know how the PCKs are formatted, because there have been graphic mods (unless I just have a bugged version of PCKview?)

HAve you spoke to BombBloke, i am sure he has looked at the formats before as his toolkit can export them...

Offline Sharp

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Re: X-com Apocalypse
« Reply #76 on: July 07, 2014, 09:32:33 pm »
or j'ordos, he is also a font of apoc knowledge

Offline robin

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Re: X-com Apocalypse
« Reply #77 on: July 07, 2014, 09:34:20 pm »
The description for XeD editor says it can export/import graphics:

https://www.strategycore.co.uk/files/xed/

(I can't even run it, so I don't know)

Edit:
Also found this.
https://sourceforge.net/projects/pckview/
It opens cleanly only the agents portraits. For the rest: errors and psy-palette.
« Last Edit: July 07, 2014, 10:19:00 pm by robin »

Offline pmprog

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Re: X-com Apocalypse
« Reply #78 on: July 07, 2014, 11:30:26 pm »
HAve you spoke to BombBloke, i am sure he has looked at the formats before as his toolkit can export them...
Nope, have you got any contact details? does he visit these boards?

or j'ordos, he is also a font of apoc knowledge
Got the fonts bit sorted, as you can see from the screen, but thanks anyway :)

Offline Solarius Scorch

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Re: X-com Apocalypse
« Reply #79 on: July 08, 2014, 12:05:29 am »
Nope, have you got any contact details? does he visit these boards?

No, but he's been active for years on https://www.strategycore.co.uk/ in the forum section. He hopefully still is.

Offline Sharp

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Re: X-com Apocalypse
« Reply #80 on: July 08, 2014, 01:14:08 am »
Got the fonts bit sorted, as you can see from the screen, but thanks anyway :)

I meant he has lots of knowledge, he made many mods including the amazing Roadwar and the brilliant editor Apoc'd and probably knows more about the inner workings of Apoc then many others.

https://www.xcomufo.com/forums/index.php?showtopic=242028524

I dunno if he is still active though but he did an update Jan 2014 so might be able to send him a message or something, I think he might be on strategycore forums as well.

Offline SupSuper

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Re: X-com Apocalypse
« Reply #81 on: July 08, 2014, 04:23:37 am »
I wouldn't get too excited yet, I don't have an abundance of time anymore, and at the minute I'm just writing loaders for all the different Apoc resources. Currently I can load sounds, fonts, and the PCXs (which I didn't even have to write any code for).

One of the problems I've got, is that I can't find any information what-so-ever on any of the formats. PCKs don't seem to load in the UFO tools, so I'm assuming the format has changed.

Somebody must know how the PCKs are formatted, because there have been graphic mods (unless I just have a bugged version of PCKview?)
I don't think PCKview loads the new Apoc formats, but they are documented: https://www.ufopaedia.org/index.php?title=Image_Formats_(Apocalypse)

There's also the abandoned remake's code: https://github.com/hallor/ufo/tree/a60e23bed768c95a7992098e20f1e96611fe593f/unpacker

Offline michal

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Re: X-com Apocalypse
« Reply #82 on: July 08, 2014, 06:26:05 am »
So, should we already make a board for OpenApocalypse? ;)

Offline pmprog

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Re: X-com Apocalypse
« Reply #83 on: July 08, 2014, 09:44:14 am »
No, but he's been active for years on https://www.strategycore.co.uk/ in the forum section. He hopefully still is.
I meant he has lots of knowledge, he made many mods including the amazing Roadwar and the brilliant editor Apoc'd and probably knows more about the inner workings of Apoc then many others.
Thanks, will keep those in mind.

I don't think PCKview loads the new Apoc formats, but they are documented: https://www.ufopaedia.org/index.php?title=Image_Formats_(Apocalypse)
How the hell did you find that? I'm sure I searched ufopaedia... obviously I just did a bad job... hmmmm... doesn't bode well


There's also the abandoned remake's code: https://github.com/hallor/ufo/tree/a60e23bed768c95a7992098e20f1e96611fe593f/unpacker
Has anybody built this remake? I keep meaning to try it. But I couldn't find any loaders... ahhh, that's because they were (re)moved from the current master (I can't seem them under here)

So, should we already make a board for OpenApocalypse? ;)
I was going to stick one on my website, but I guess it saves people having another forum login if you want to. There's not really much to put in it yet though.

In case anyone is wondering:

I'm using VS2008, and Allegro 5.1.6 instead of SDL. Allegro gives me some nice tools that I prefer over SDL's offerings. I also have built me a standard framework that I use in most of my projects, however, I think I need to change it for Apoc (it will frameskip to run the game at a constant rate, but with the collapsable buildings, it'd be better the game slows down than skips).

Source code can be found at https://github.com/pmprog/OpenApoc


Offline luke83

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Re: X-com Apocalypse
« Reply #84 on: July 08, 2014, 01:55:39 pm »
BombBloke is still active, i had a PM from him on Strategy core last week.

Offline michal

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Re: X-com Apocalypse
« Reply #85 on: July 08, 2014, 05:22:21 pm »
I was going to stick one on my website, but I guess it saves people having another forum login if you want to. There's not really much to put in it yet though.

Remember that OpenXcom also started soon with forum ;)

Anyway, great project. I hope you will continue it and will find help.

Offline pmprog

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Re: X-com Apocalypse
« Reply #86 on: July 09, 2014, 12:11:05 am »
In case anybody is interested, I've set up a forum for OpenApoc here:

https://openapoc.pmprog.co.uk/index.php


Offline Solarius Scorch

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Re: X-com Apocalypse
« Reply #87 on: July 09, 2014, 12:18:52 am »
In case anybody is interested, I've set up a forum for OpenApoc here:

https://openapoc.pmprog.co.uk/index.php

How do I register? It asks me to "enter the password from the forum". What bloody password? Where is it? Am I really too stupid to register, or is it missing? :/

Offline Arcalane

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Re: X-com Apocalypse
« Reply #88 on: July 09, 2014, 12:38:23 am »
Forum Registration Password Thread.

Probably better to have a seperate header and set of forums on here, though.

Offline Muukalainen

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Re: X-com Apocalypse
« Reply #89 on: July 09, 2014, 12:42:35 am »
How do I register? It asks me to "enter the password from the forum". What bloody password? Where is it? Am I really too stupid to register, or is it missing? :/

There is 2 posts on the whole forum. You can find the password on the other one.