No, but he's been active for years on https://www.strategycore.co.uk/ in the forum section. He hopefully still is.
I meant he has lots of knowledge, he made many mods including the amazing Roadwar and the brilliant editor Apoc'd and probably knows more about the inner workings of Apoc then many others.
Thanks, will keep those in mind.
I don't think PCKview loads the new Apoc formats, but they are documented: https://www.ufopaedia.org/index.php?title=Image_Formats_(Apocalypse)
How the hell did you find that? I'm sure I searched ufopaedia... obviously I just did a bad job... hmmmm... doesn't bode well
There's also the abandoned remake's code: https://github.com/hallor/ufo/tree/a60e23bed768c95a7992098e20f1e96611fe593f/unpacker
Has anybody built this remake? I keep meaning to try it. But I couldn't find any loaders... ahhh, that's because they were (re)moved from the current master (I can't seem them under
here)
So, should we already make a board for OpenApocalypse?
I was going to stick one on my website, but I guess it saves people having
another forum login if you want to. There's not really much to put in it yet though.
In case anyone is wondering:
I'm using VS2008, and Allegro 5.1.6 instead of SDL. Allegro gives me some nice tools that I prefer over SDL's offerings. I also have built me a standard framework that I use in most of my projects, however, I think I need to change it for Apoc (it will frameskip to run the game at a constant rate, but with the collapsable buildings, it'd be better the game slows down than skips).
Source code can be found at
https://github.com/pmprog/OpenApoc