Author Topic: Models for openxcom 3d  (Read 6036 times)

darko

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Models for openxcom 3d
« on: January 28, 2011, 07:42:14 am »
I had nothing to do this days... started relearning zbrush again (had unlucky experience before)
lol but looks like finally got the idea  :P really wana beat this guy from cydonia fall project ^^ but looks like he is too pro  :)
i am not sure if your project or any about x-com one needs in it (like ufoai, they have different game style.. its sad), most of them private i hate this..  but here it is:

first model done when i only start learning in 3-4 days


second today in 1 day...


interested in your opinion and how bad is it, plz count that i'm noob in this tool yet.. :)

maybe i'll continue to make them and if somebody interested they will be uploaded here
« Last Edit: February 01, 2011, 01:38:14 am by darko »

Volutar

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Re: Models for openxcom, ufoai
« Reply #1 on: January 28, 2011, 08:16:11 am »
I dont think this extremely-high polygonal 3D models could be used in openxcom, since it has a) sprite graphics b) even for 3d such hipoly isn't an option.
And proportions seems to be badly replicated. Use reference images.

darko

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Re: Models for openxcom, ufoai
« Reply #2 on: January 28, 2011, 08:32:44 am »
thx for opinion :)
about polygon limits its not a problem
it looks ok even on 40-200~ thousands of them..

about proportions.. ok i will try more accurasy next time and with reference images
thx

about using somewhere.. yep it's a problem, it needs texture, bones.. animations, lots of stuff
i dunno if somebody need that

Offline michal

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Re: Models for openxcom, ufoai
« Reply #3 on: January 28, 2011, 09:00:52 am »
Those models looks nice, but for now in openxcom they will be unusable - even rendered into 2d sprites, they probably will look strange with rest of graphics.

Maybe in future, there will be openxcom 3d, which will use 3d models for battlescape.

Offline Daiky

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Re: Models for openxcom, ufoai
« Reply #4 on: January 28, 2011, 12:30:56 pm »
Maybe in future, there will be openxcom 3d, which will use 3d models for battlescape.
Don't look at me. I abondoned it and moved on :p

In attachement the cinema4d model of the sectoid if anyone would be interested.

darko

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Re: Models for openxcom 3d
« Reply #5 on: February 01, 2011, 01:40:04 am »
planned as snakeman, result.. hmm  ;D



this 3 models, if one day y will use it, just mention me in copyrights plz :)
https://tinyurl.com/68elb57
« Last Edit: February 01, 2011, 01:55:10 am by darko »