Author Topic: [Rejected] Xcom Outposts  (Read 3402 times)

Offline 40kfan

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[Rejected] Xcom Outposts
« on: December 15, 2020, 07:13:24 pm »
Rejection reason: after long discussions, it was decided that this is an unwanted feature (not even as optional feature!)


I like to suggest Generic Bases or pure Outpost as a new feature.

Upon playing the latest version of 40k mod, I felt the outpost idea is great but it uses an actual base slot. Unfortunately, with the 8 bases restriction in the vanilla UFO game, the use of a base for an outpost in the 40k mod is an unjustifiable waste.

Upon reading prior entries of more than 8 bases as a feature request always get rejected. I wish to propose generic bases or Outpost.

An outpost is not a base. It doesn't use facilities as a building block but a prefab base.

This is a demo code I prepare of what it does.

Code: [Select]
Outpost:
  - type: STR_OUTPOSTA
    buildCost: 700000
    refundValue: 350000
    buildTime: 20
    monthlyCost: 15000
    radarRange: 1695
    radarChance: 20
    personnel: 12
    crafts: 1
    storage: 20

(For Alien retaliation)

alienDeployments:
  - type: STR_OUTPOSTA 
    data:
      - alienRank: 6
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 5
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 4
        lowQty: 1
        highQty: 1
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 3
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 2
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 0
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 7
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 8
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            []
          -
            []
          -
            []
    width: 60
    length: 60
    height: 9
    terrains:
      - OUTPOST
    briefing:
      palette: 0
      background: BACK01.SCR
      music: GMENBASE
    points: 5

An outpost in the code above behave like a do-it-all facility, it has only basic features like a Hanger, some living quarters, basic storage space and some radar capability to scan an area.  IT DOES NOT USE ANY FACILITIES to build it up.

A prefab Outpost would allow only a craft to be housed there with its soldiers. The craft can intercept, repair and refuel while it is garrison there. Its soldiers can defend the outpost should it be attacked, from a retaliation mission.

Should all your soldier dies or it is not garrison, when it is attacked by a retaliation mission, then the outpost is lost.

This feature request will allow genuine bases to act as Mother base and Outposts are to act as satellite bases. For example, an outpost can be use as generic Interceptor bases and this free up spaces in actual bases for other purposes.










 
« Last Edit: February 19, 2023, 02:01:02 pm by Meridian »

Offline Meridian

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #1 on: December 15, 2020, 07:23:21 pm »
You need to be able to transfer a craft there, buy/sell stuff, it would need to support all or most base facility features (judging by your example), etc. etc. It's a normal base from almost any point of view.

Nice try, but no, only 8 bases allowed in OXCE.

PS:

...and this free up spaces in actual bases for other purposes.

That's exactly why I rejected more bases, and why I'm rejecting this "new" feature as well.
« Last Edit: December 15, 2020, 07:29:05 pm by Meridian »

Offline ohartenstein23

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #2 on: December 15, 2020, 08:24:33 pm »
Upon playing the latest version of 40k mod, I felt the outpost idea is great but it uses an actual base slot. Unfortunately, with the 8 bases restriction in the vanilla UFO game, the use of a base for an outpost in the 40k mod is an unjustifiable waste.

Just to answer this point too - I have a long-running LP of the mod where I only use 4 of the 8 possible bases for something other than just the radar or maybe storage. There is plenty of space for all the facilities that the mod offers while using less than the 8 allowed bases. Placing an outpost instead of a base is not unjustifiable, nor a waste of that slot out of the 8 you have. If nothing else, spending a slot on being able to buy manufacturing components you'd otherwise get just from UFOs is worth it.

Offline Ethereal

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #3 on: December 16, 2020, 10:13:00 am »
Nice try, but no, only 8 bases allowed in OXCE.

PS:

That's exactly why I rejected more bases, and why I'm rejecting this "new" feature as well.

You could have removed this stupid limit long ago. I don’t understand one thing - what is your personal benefit from this hard limit? Would long ago have released to float freely, and looked to be the result.
« Last Edit: December 16, 2020, 10:18:53 am by Ethereal »

Offline Meridian

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #4 on: December 16, 2020, 10:18:53 am »
You could have removed this idiotic limit long ago. I don’t understand one thing - what is your personal benefit from this hard limit? Would long ago have released to float freely, and looked to be the result.

Feeling of job well done.
« Last Edit: December 16, 2020, 10:21:14 am by Meridian »

Offline Ethereal

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #5 on: December 16, 2020, 10:32:14 am »
Feeling of job well done.

So this is it. When you let go in free float possibility to interrupt the alien mission also doubted. However, the catastrophe did not happen. And here it will not be.

Offline Meridian

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #6 on: December 16, 2020, 11:07:06 am »
So this is it. When you let go in free float possibility to interrupt the alien mission also doubted. However, the catastrophe did not happen. And here it will not be.

You are entitled to have your opinion; and also welcome to express it.

Repeating the same thing all over again, especially if it was explicitly rejected, is however counter-productive and the only thing you'll achieve is to make the devs grumpy.

OXCE is not a democracy.
OXCE is not a majority vote.
OXCE is not a wishing well.
OXCE is not a pay for feature machine.

OXCE is a hobby project with absolutistic decision making.
Only 2 people (Yankes and I) directly decide what gets into OXCE and what not. Nobody else.

Either deal with it or create your own OXC fork, we are open source.
We're not forcing anyone to do anything and we expect the same treatment back.

Offline 40kfan

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #7 on: December 16, 2020, 12:33:13 pm »
The core reason, for this feature request to be rejected is because an outpost shares of many similarities to the definition of a base.

However, what if an outpost does not share most of what a base is?

1) It can't use any facilities a base has.

2) It's main purpose is limited to scan over an area, like it can cover of any gaps in the globe that a base's radar can't cover.

3) The only thing can be transfer to an outpost is a craft with its soldiers, still bound to a normal base that it and they (soldiers) are home to. They were to be transfer all together, not separately.

Otherwise, an outpost is just an outpost. It can't be used to store, purchase, transfer, sell and etc. A player would never be able to access the usual base menu over it to see the soldiers garrison there. The only thing accessible, is the craft station there.

If my counter argument doesn't improve or change of the final decision made. I will not continue on this. Thanks.   


« Last Edit: December 16, 2020, 12:36:49 pm by 40kfan »

Offline Ethereal

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #8 on: December 16, 2020, 01:31:59 pm »
Причём здесь демократия? Очевидно переводчик меня  опять неправильно перевёл.
Meridian, Дело-то в том, чтобы вас убедить в необходимости снятия ограничителя. Есть масса адекватных реализаций модификаций с двумя десятками баз. Реалистичное масштабирование, например.

P.S.
Может мне стоит писать по русски, что бы меня лучше понимали? А то translate.google периодически переводит не через то место, через которое надо.

Offline Meridian

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Re: [Suggestion] Generic Bases or Outpost.
« Reply #9 on: December 16, 2020, 02:38:03 pm »
Очевидно переводчик меня  опять неправильно перевёл.

Ok, sorry.

Here is a simple answer: NO.