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Author Topic: [submod]X-Com X-Files Resound Mod  (Read 43916 times)

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #30 on: June 22, 2021, 02:31:18 pm »
As you wish. None of the sounds belong to me, I took them from different mods too.
Alright, thanks!

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #31 on: June 25, 2021, 06:46:44 am »
I was getting this error when I updated xcom files to 1.9, and at first I tried deleting some rulesets and it worked, I pinpointed the problem down to the Units ruleset and it seems these entries make the mod not work, when I deleted them the game works, Im guessing its because these should go somewhere in the armor section?

Update: I added a "fixed" version of the ruleset, It incorporates ONLY the drone and Cyberdisc sounds found in the Units ruleset back to the armor ruleset, the rest of the tanks you already have the sounds integrated so I only left a textfile with the unused ones removed from the Units one

Ruleset.Rar contains the fixed ruleset files
« Last Edit: June 25, 2021, 07:13:11 am by 8mono »

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #32 on: August 30, 2021, 11:37:18 pm »
Hello everyone! Apparently it's time to fix the mod and it has become incompatible with the current version. As soon as I figure out something, I will update the mod to the current state.

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #33 on: August 31, 2021, 12:52:56 pm »
Hello everyone! Apparently it's time to fix the mod and it has become incompatible with the current version. As soon as I figure out something, I will update the mod to the current state.
Does it still break even with the fix I uploaded? I haven't had problems since then, unless it's a very recent version change

Offline Solarius Scorch

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Re: [submod]X-Com X-Files Resound Mod
« Reply #34 on: September 01, 2021, 03:13:07 pm »
I have recently changed STR_M83_BARETT to STR_M82_BARETT (not released yet), and same for the clip. You'll probably have to change it too.

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #35 on: September 02, 2021, 12:40:43 am »
I have recently changed STR_M83_BARETT to STR_M82_BARETT (not released yet), and same for the clip. You'll probably have to change it too.

I will definitely take it into account

Thanks to 8mono for fixes.
« Last Edit: September 03, 2021, 11:15:05 pm by Ksenni »

Offline the nomad

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Re: [submod]X-Com X-Files Resound Mod
« Reply #36 on: October 20, 2021, 09:17:44 pm »
I'm not sure how to make this mod work. I just dragged the content of the file XFilesResound to my mod folder and agreed when it asked me for the changes, but it did not work. Where do I put the files?

Edit: Never mind I got it to work. It was supposed to be a different mod entirely and installed via the game okay. Great mod wow.
« Last Edit: October 21, 2021, 06:49:17 pm by the nomad »

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #37 on: October 23, 2021, 12:59:51 am »
Great mod wow.

Thanks. New Version is ready, added about 300 new firing sounds. But now i am in hospital a can't publish and finished it. But soon all be presented to players

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #38 on: November 08, 2021, 12:07:14 pm »
New Version 2.15 Avaliable to download. Enjoy.

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #39 on: December 03, 2021, 05:07:35 am »
One of the hybrid death sounds seems to be using a gunshot noise, im not sure which one it is specifically but I hear it a lot when killing them

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #40 on: December 03, 2021, 09:19:50 pm »
One of the hybrid death sounds seems to be using a gunshot noise, im not sure which one it is specifically but I hear it a lot when killing them

Thanks. Take a look that is wrong.

Yes. Wrong number in a hybrid_ section at units_XCOMFILES

deathSound: [3153, 3154, 3155, 3156, 3157, 3425, 3426, 2427, 3429]

Need to change 2427 at 3427 of course. In all Hybrid unit type sections

I will reupload archive with mod when i collect more changes. Now works on ricochet sounds of bullets.
« Last Edit: December 03, 2021, 09:25:12 pm by Ksenni »

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #41 on: December 15, 2021, 11:58:24 pm »
The future version will break with the new hybrid sounds, this is the fix if anyone wants to play the github version, replace the units_XCOMFILES ruleset in the submod with this one, it should also fixe the hybrid death noise
« Last Edit: December 28, 2021, 06:29:57 pm by 8mono »

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #42 on: January 14, 2022, 12:23:58 am »
Mod Reupload, all bugs fixed. Log clear.

Offline AlicePaws

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Re: [submod]X-Com X-Files Resound Mod
« Reply #43 on: January 17, 2022, 03:58:03 am »
Found out the newest github breaks because of missing units now, just deleting these two entries in units should fix it

Mod works great on 2.2!   :D

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #44 on: January 17, 2022, 11:03:06 pm »
Found out the newest github breaks because of missing units now, just deleting these two entries in units should fix it

Mod works great on 2.2!   :D

Thank you very much, I will fix it.

I am currently working on a new version. I am experimenting with the sounds of bullet ricochets (about 35 types have been added). And I'm picking up new music. Since not everyone may like it, a version without music will be available.