1. From my experience, if your race is called
STR_DALEK, you need to name your fixed weapon
DALEK_WEAPON (No STR_ !) - the weapon is added based on the
race: STR_DALEK
portion under the unit entry. It will be then added to
any and all units which have their race set as STR_DALEK,
regardless of any other considerations. Living weapon: true is not needed, but it is useful - it will make sure the Daleks have no grenades, as it will make them ignore equipment section in the alienDeployment. Rank: STR_TERRORIST is basically irrelevant, it neither does limit deployment in any way or forces any specific behaviour. You can have a race made of terrorists only, or without any terrorists - what counts is the position on the race list, from 0 (assumed to be Commander) to 7 (assumed to be second terror unit).
An example would be:
alienRaces:
- id: STR_DALEK
members:
- STR_DAVROS
- STR_CULT_OF_SKARRO_DALEK
- STR_DALEK
- STR_DALEK
- STR_DALEK
- STR_DALEK
- STR_DALEK
- STR_DALEK
Do not confuse Race: in the unit entry with the AlienRaces: above. Alienraces are simply sets of units, used for deployments, they have no bearing on how the units behave, or how they're armed, etc., and the name of the race has only bearing on what will be displayed on the Hyperwave Decoder's screen.
2. Make sure your Daleks are indeed unarmed, or they're just pretending. Fixed weapons are not displayed in any way - you can only tell if it shoots or not.
3. Instead of tying a weapon to a race, a weapon can be also added using the "built-in weapon" system. Example:
- type: STR_LOBSTERMAN_TERRORIST
race: STR_LOBSTERMAN
rank: STR_LIVE_NAVIGATOR
stats:
tu: 45
stamina: 60
health: 90
bravery: 110
reactions: 25
firing: 50
throwing: 40
strength: 75
psiStrength: 50
psiSkill: 0
melee: 80
armor: DEEP_ONE_ARMOR_P6
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 8
intelligence: 3
aggression: 2
energyRecovery: 22
builtInWeapons:
- LOBSTER_CLAWS
If you want 2 weapons (Plunger of Death!), you can have either both systems working simultaneously, or no race weapon at all, just 2 builtInWeapons. A word of warning, though - the AI can only handle 1 ranged and 1 melee weapon; if it has more than 1 of either, it will be only using the one that has lower TU cost.
4. I have your Dalek sprites laying on my disk for many months now, I was going to make them appear as an Easter Egg in my Piratez mod