Author Topic: [Submod][Scenario] Yautja Hunter  (Read 7366 times)

Offline 8mono

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Re: [Submod][Scenario] Yautja Hunter
« Reply #15 on: May 24, 2021, 05:59:53 pm »
Funny, I remember seeing this odd bug on random enemies, like EXALT ones. I thought this was a bug of the main mod, which I already reported on the bug thread, no idea if this submod was the cause.

oh I knew it looked familiar, yeah I looked at your screenshots, I forgot to add I'm on the GitHub version as well,  which version are you using? I forgot to add I'm on the GitHub version

Offline 8mono

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Re: [Submod][Scenario] Yautja Hunter
« Reply #16 on: May 25, 2021, 01:49:24 am »
I think I've identified what the sprite is meant to be, it's the plasma weapon the predator uses , this is on a plasma pistol btw, it didn't show up properly for the other guns I think but at least on the aliens it does look like that weapon, it does the weird green thing as well when it turns around and you see the other angles of the sprite

Offline HT

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Re: [Submod][Scenario] Yautja Hunter
« Reply #17 on: May 25, 2021, 11:01:29 am »
oh I knew it looked familiar, yeah I looked at your screenshots, I forgot to add I'm on the GitHub version as well,  which version are you using? I forgot to add I'm on the GitHub version
I use the latest one available officially in  this forum, so no Github.

Offline Juku121

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Re: [Submod][Scenario] Yautja Hunter
« Reply #18 on: December 08, 2023, 02:07:33 am »
This one seems not to work with modern XCF (3.2 snapshot, OXCE 7.9.19), complains about sound indices being too large.

Temporary fix here.

Offline AndyFox

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Re: [Submod][Scenario] Yautja Hunter
« Reply #19 on: March 30, 2024, 01:48:55 pm »
Added Russian language to the modification, fixing from Juku121.
« Last Edit: March 31, 2024, 05:00:51 am by AndyFox »