Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 22, 2024, 01:33:54 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Released Mods
»
XPiratez
(Moderator:
legionof1
) »
Random Stats on human enemies?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Random Stats on human enemies? (Read 2711 times)
peirceg
Captain
Posts: 72
Random Stats on human enemies?
«
on:
November 21, 2020, 01:00:10 pm »
Is it possible within the limits of the engine to mod random stats on existing enemies?
Logged
Meridian
Global Moderator
Commander
Posts: 9084
Re: Random Stats on human enemies?
«
Reply #1 on:
November 21, 2020, 02:04:41 pm »
Yes.
Scripts can add random stat buffs/debuffs to units just before the battle.
Small example:
https://openxcom.org/forum/index.php/topic,7197.msg116928.html#msg116928
Logged
peirceg
Captain
Posts: 72
Re: Random Stats on human enemies?
«
Reply #2 on:
November 23, 2020, 02:39:28 am »
With the help of Meridian we made a mini random stats submod for organic enemies. Humans have a 10% variance in stats, and mutants and monsters around 20%. Could not add armor so I had to edit the Piratez_Armors file.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Released Mods
»
XPiratez
(Moderator:
legionof1
) »
Random Stats on human enemies?