Author Topic: Increase area on the screen in Battlegrounds  (Read 29912 times)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Increase area on the screen in Battlegrounds
« Reply #15 on: January 12, 2013, 07:58:56 am »
with some new fix

1440x900

See , Who Needs HD artwork , this is the best solution :D

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #16 on: January 12, 2013, 09:05:21 am »
nice, my only complaint is the button scaling.

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Increase area on the screen in Battlegrounds
« Reply #17 on: January 12, 2013, 04:15:13 pm »
Can you zoom in and out?  :D

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #18 on: January 12, 2013, 07:16:35 pm »
with some new fix

1440x900
I'm glad I got my glasses on.

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #19 on: January 12, 2013, 07:34:01 pm »
Well, 1440x900 may look better on some > 60 LCD TV ;)

Offline Daiky

  • Battlescape Programmer
  • Administrator
  • Commander
  • *****
  • Posts: 904
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #20 on: January 12, 2013, 07:56:19 pm »
what happens if you go into inventory view? can you make a screenshot of that? I'm just curious, and a bit lazy to try it myself  :)

Offline xan

  • Sergeant
  • **
  • Posts: 19
    • View Profile

Offline DiceMaster

  • Sergeant
  • **
  • Posts: 44
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #22 on: January 13, 2013, 01:23:59 pm »
High-resolution mode should be included in a special limited edition of OpenXcom, which will be supplied with a magnifying glass.

Volutar

  • Guest
Re: Increase area on the screen in Battlegrounds
« Reply #23 on: January 13, 2013, 02:52:34 pm »
Double sized (640x400) native resolution will be quite enough actually. Inventory screen could be stretched, as well as other screens. Only geoscape and battlescape are subjects of increasing of detail.

Offline alienfood

  • Captain
  • ***
  • Posts: 79
  • It's people!
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #24 on: January 13, 2013, 03:46:34 pm »
https://imageshack.us/photo/my-images/17/inventory1440.png/
Somebody is going to ask for an inventory display with all the soldiers visible.

Please can we have an inventory display with all the soldiers visible?

Offline Daiky

  • Battlescape Programmer
  • Administrator
  • Commander
  • *****
  • Posts: 904
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #25 on: January 13, 2013, 04:34:30 pm »
There are votes to add soldiers stats on the inventory screen, others want to make the "ground grid" larger, so you need less scrolling when you have a lot of available equipment.
Now I read just stretching the screen and a vote for multiple soldiers on the screen...

It just is an example of how hard it is to make a proper design for a higher resolution game, you can have endless discussions about just one screen, but there are dozens of screens out there. Enlarging the battlefield to show more tiles is peanuts, it's all the screens that is the biggest work.

Unless you keep it simple, as volutar says, only the battlescape map and geoscape globe in a higher resolution, and just stretch everything else.

Offline xan

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #26 on: January 13, 2013, 05:46:35 pm »
in my opinion we do a first minimal version, and extend only battlescape and geoscape, everything else will be stretch
after that we can think screen by screen how we can improve it

these two steps are independent and if second are too hard, the first is still useful

i have some problem to understand code, for example
https://github.com/SupSuper/OpenXcom/blob/master/src/Interface/Window.cpp
what is the meaning of rows 221 to 224?

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #27 on: January 13, 2013, 06:35:25 pm »
Most remakes just leave the UI as-is, which... well, looks as good as you'd expect (those windows were full-screen in the original games):



I don't really like these approaches, because pixel-hunting is not fun (I have a 1080p screen), but the only alternatives are resizing or redrawing it all.

And yet you know how modern games handle it? They resize. :P They just do it a lot more elegantly than pixel scalers (notice everything is exactly proportional):



i have some problem to understand code, for example
https://github.com/SupSuper/OpenXcom/blob/master/src/Interface/Window.cpp
what is the meaning of rows 221 to 224?
Those rows take care of cropping the background image to match the window frame.
« Last Edit: January 13, 2013, 06:37:20 pm by SupSuper »

Volutar

  • Guest
Re: Increase area on the screen in Battlegrounds
« Reply #28 on: January 13, 2013, 06:58:53 pm »
SupSuper, this elegancy is a result of simplest scalable icons, which can be zoomed without side-effects. XCOM UI elements, on the other hand, will look not that nice, if they would be zoomed. Though I can live with that :)

Offline xan

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Increase area on the screen in Battlegrounds
« Reply #29 on: January 13, 2013, 07:05:44 pm »
for me, geoscape and battlescape can be stretch, all other items can me zoom 2x (or level of zoom can be select in option screen :D)