Hi Barleyman, thanks for sharing your knowledge. My limited knowledge on images is unsurprisingly obvious here. Thus I depends a lot on models that other people create for ESRGAN to upscale and patch(smoothen) the blurry part. Sadly, there is no model for XCOM - old version not the recent version.). Although I found models for Fallout 4.
Or maybe some ML experts can help train some models for openxcom-extended and xpiratez? Will really appreciate it
2x2 upscale just means that you take 1 pixel and copy it 4 times. Hence 320x200 => 640x400 looks exactly the same and so does 320x200 => 1280x800. It'd be probably
reasonably (*) straightforward to tweak the game engine that way if someone felt very dedicated to it. That way you could have boobypedia bitmaps in "native" hi-rez and battlescape in upscaled 320x200 without having to change resolutions or such.
But someone would have to go and bang the C code and so on. Meridian's not volunteering, I've got a day job and don't feel that strongly about it. Plus last time I looked into graphics processing I was trying to co-opt FFMPEG into capturing Linux "desktop" so I can feed it into a local dimming algorithm. You don't want to go there unless you want to spend a year on it, believe me.
I could put in some grunt-work on processing the boobypedia images to higher rez if someone actually had the original bitmaps etc.
(*) to some values of "reasonable"