Dont bother researching "ordinary" items, unless you intend to use them in the field. You can use most convential weapons without researching them anyway.
I'm putting together a 'list' of items i'm struggling to understand why they are in the research list at all. Is there a reason for that like maybe if i really WANTED to use a Pitchfork i can't until i have researched it? I can see you can't buy an item until some research is done, but i seem to be able to get a bunch of pitchforks/wrenches/baseball bats/lead pipes etc from missions and equip those right away.
So why are those items in the research lists? Just wondering aloud
You need to increase your research capabilities asap. You can get a bio lab (5 scientists) and intel centre (5 scientists) early on. Research lab comes later to bring you up to 40 scientists. You cannot build multiple research labs in one base... so it might help to get another base up sooner rather than later.
I seem to be very bad at this, like i'm not sure what i should be doing to get to a stage where research can be weaponised. I have the HQ (5 scientists) plus a recent bio-lab (5 scientists) and no clue as what to do next (nothing showing in my current available research topics to give a hint etc).
Could we have some dialogue from the base staff (those fun additions when they pop up and give advice - i love it!) to maybe better guide the player here in the early game? Sure we can use forums and wiki's etc, but it always feels mos natural when the game guides you (the original game was quite genius in this). I can see these staff topics are triggered by stuff so i was thinking have an extra one from the Scientist that triggers sometime after 'Promotion 1' with more details on how to organise your science (like "ok we got some recent UN recognition for our work, so to make sure we get my teams working full speed on our research we need x,y,z and the best way to get there is to do missions x,y,z and get [live captives/ new tech/ etc]").
Something along those lines, and in-game clue on how to progress etc. I'm just currently fumbling around not really sure how to get a science lab to be able to employ 40 scientists etc.